أثر استخدام الوسائط التفاعلية في تطوير الذكاءات المتعددة و بعض المهارات الهجومية المركبة للاعبين الشباب بكزة السلة

Time cited in Arcif : 
3

Author

ميثم صالح كريم

Source

مجلة جامعة بابل للعلوم الإنسانية

Issue

Vol. 25, Issue 5 (30 Sep. 2017), pp.2462-2475, 14 p.

Publisher

University of Babylon

Publication Date

2017-09-30

Country of Publication

Iraq

No. of Pages

14

Main Subjects

Information Technology and Computer Science
Sports sciences and physical education

Topics

Abstract EN

The impact of the use of interactive media in the development of multiple intelligences and some offensive skills vehicle for youth basketball Researcher: A.m.m.maithamsaleh The game of basketball has evolved considerably in recent years due to change some of the laws and rules which make the game faster and more exciting, and through researcher experience as a player and coach basketball Note that many coaches do not take into consideration the media and modern methods in learning the basic skills and rely on intelligence and player development, which is the stage of learning the basic skills of the most important and most difficult stages to be interest in them, so it felt a researcher to use interactive media in the development of multiple intelligences and some offensive skills vehicle for youth basketball influential coaches used to achieve the best Allantij.uhedv search: 1-preparation curriculum preparation and educational modules based on the use of interactive media in the development of multiple intelligences to develop some offensive skills vehicle for young basketball players.

2-see the effect of the educational program in the multi-Ttoiralzkaouat and some offensive skills vehicle for young basketball players.

Chose researcher experimental method being fit the nature of the problem to be Drasthe.othdd research community and appointed: define the research community the young players at the club Babylon (Hilla, Babil, Midhtah) basketball for the sports season 2015-2016 m and totaling 42 players were selected sample random number ( 22) a player representing the two groups (control group and experimental) .ccant The most important findings are: 1-evolution of the control group in multiple offensive skills and intelligences variables emerged vehicle for young basketball players.

2-curriculum educational experimental group (Interactive Media) contributed to the development of multiple intelligences and offensive skills vehicle for young players basketball.

American Psychological Association (APA)

ميثم صالح كريم. 2017. أثر استخدام الوسائط التفاعلية في تطوير الذكاءات المتعددة و بعض المهارات الهجومية المركبة للاعبين الشباب بكزة السلة. مجلة جامعة بابل للعلوم الإنسانية،مج. 25، ع. 5، ص ص. 2462-2475.
https://search.emarefa.net/detail/BIM-1088299

Modern Language Association (MLA)

ميثم صالح كريم. أثر استخدام الوسائط التفاعلية في تطوير الذكاءات المتعددة و بعض المهارات الهجومية المركبة للاعبين الشباب بكزة السلة. مجلة جامعة بابل للعلوم الإنسانية مج. 25، ع. 5 (2017)، ص ص. 2462-2475.
https://search.emarefa.net/detail/BIM-1088299

American Medical Association (AMA)

ميثم صالح كريم. أثر استخدام الوسائط التفاعلية في تطوير الذكاءات المتعددة و بعض المهارات الهجومية المركبة للاعبين الشباب بكزة السلة. مجلة جامعة بابل للعلوم الإنسانية. 2017. مج. 25، ع. 5، ص ص. 2462-2475.
https://search.emarefa.net/detail/BIM-1088299

Data Type

Journal Articles

Language

Arabic

Notes

يتضمن هوامش.

Record ID

BIM-1088299