Analysis of User Interaction with a Brain-Computer Interface Based on Steady-State Visually Evoked Potentials: Case Study of a Game

المؤلفون المشاركون

Leite, Harlei Miguel de Arruda
Carvalho, Sarah Negreiros de
Costa, Thiago Bulhões da Silva
Attux, Romis
Hornung, Heiko Horst
Arantes, Dalton Soares

المصدر

Computational Intelligence and Neuroscience

العدد

المجلد 2018، العدد 2018 (31 ديسمبر/كانون الأول 2018)، ص ص. 1-10، 10ص.

الناشر

Hindawi Publishing Corporation

تاريخ النشر

2018-04-15

دولة النشر

مصر

عدد الصفحات

10

التخصصات الرئيسية

الأحياء

الملخص EN

This paper presents a systematic analysis of a game controlled by a Brain-Computer Interface (BCI) based on Steady-State Visually Evoked Potentials (SSVEP).

The objective is to understand BCI systems from the Human-Computer Interface (HCI) point of view, by observing how the users interact with the game and evaluating how the interface elements influence the system performance.

The interactions of 30 volunteers with our computer game, named “Get Coins,” through a BCI based on SSVEP, have generated a database of brain signals and the corresponding responses to a questionnaire about various perceptual parameters, such as visual stimulation, acoustic feedback, background music, visual contrast, and visual fatigue.

Each one of the volunteers played one match using the keyboard and four matches using the BCI, for comparison.

In all matches using the BCI, the volunteers achieved the goals of the game.

Eight of them achieved a perfect score in at least one of the four matches, showing the feasibility of the direct communication between the brain and the computer.

Despite this successful experiment, adaptations and improvements should be implemented to make this innovative technology accessible to the end user.

نمط استشهاد جمعية علماء النفس الأمريكية (APA)

Leite, Harlei Miguel de Arruda& Carvalho, Sarah Negreiros de& Costa, Thiago Bulhões da Silva& Attux, Romis& Hornung, Heiko Horst& Arantes, Dalton Soares. 2018. Analysis of User Interaction with a Brain-Computer Interface Based on Steady-State Visually Evoked Potentials: Case Study of a Game. Computational Intelligence and Neuroscience،Vol. 2018, no. 2018, pp.1-10.
https://search.emarefa.net/detail/BIM-1130751

نمط استشهاد الجمعية الأمريكية للغات الحديثة (MLA)

Leite, Harlei Miguel de Arruda…[et al.]. Analysis of User Interaction with a Brain-Computer Interface Based on Steady-State Visually Evoked Potentials: Case Study of a Game. Computational Intelligence and Neuroscience No. 2018 (2018), pp.1-10.
https://search.emarefa.net/detail/BIM-1130751

نمط استشهاد الجمعية الطبية الأمريكية (AMA)

Leite, Harlei Miguel de Arruda& Carvalho, Sarah Negreiros de& Costa, Thiago Bulhões da Silva& Attux, Romis& Hornung, Heiko Horst& Arantes, Dalton Soares. Analysis of User Interaction with a Brain-Computer Interface Based on Steady-State Visually Evoked Potentials: Case Study of a Game. Computational Intelligence and Neuroscience. 2018. Vol. 2018, no. 2018, pp.1-10.
https://search.emarefa.net/detail/BIM-1130751

نوع البيانات

مقالات

لغة النص

الإنجليزية

الملاحظات

Includes bibliographical references

رقم السجل

BIM-1130751