Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation

المؤلفون المشاركون

Zaib Abbasi, Amir
Ting, Ding Hooi
Hlavacs, Helmut

المصدر

International Journal of Computer Games Technology

العدد

المجلد 2017، العدد 2017 (31 ديسمبر/كانون الأول 2017)، ص ص. 1-10، 10ص.

الناشر

Hindawi Publishing Corporation

تاريخ النشر

2017-01-31

دولة النشر

مصر

عدد الصفحات

10

التخصصات الرئيسية

تكنولوجيا المعلومات وعلم الحاسوب

الملخص EN

The aim of the study is to develop a new instrument to measure engagement in videogame play termed as consumer videogame engagement.

The study followed the scale development procedure to develop an instrument to measure the construct of consumer videogame engagement.

In this study, we collected the data in two different phases comprising study 1 (n=136) and study 2 (n=270).

We employed SPSS 22.0 for exploratory factor analysis using study 1 respondents to explore the factors for consumer videogame engagement and reliability analysis.

Results of EFA resulted with six-factor solution.

We further used SmartPLS 3.0 software on study 2 respondents to further confirm the six-factor solution as reflective measurement model on the first-order level, and three second-order formative constructs on the second-order or higher-order level as formative measurement model.

Results of the reflective measurement model and formative measurement model evidenced that consumer videogame engagement has strong psychometric properties and is a valid instrument to measure engagement in videogame play.

Results also confirmed that consumer videogame engagement is a multidimensional construct as well as a reflective-formative construct.

The study is unique in its investigation as it develops an instrument to measure engagement in videogame play which comprises the cognitive, affective, and behavioral dimensions.

نمط استشهاد جمعية علماء النفس الأمريكية (APA)

Zaib Abbasi, Amir& Ting, Ding Hooi& Hlavacs, Helmut. 2017. Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation. International Journal of Computer Games Technology،Vol. 2017, no. 2017, pp.1-10.
https://search.emarefa.net/detail/BIM-1165394

نمط استشهاد الجمعية الأمريكية للغات الحديثة (MLA)

Zaib Abbasi, Amir…[et al.]. Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation. International Journal of Computer Games Technology No. 2017 (2017), pp.1-10.
https://search.emarefa.net/detail/BIM-1165394

نمط استشهاد الجمعية الطبية الأمريكية (AMA)

Zaib Abbasi, Amir& Ting, Ding Hooi& Hlavacs, Helmut. Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation. International Journal of Computer Games Technology. 2017. Vol. 2017, no. 2017, pp.1-10.
https://search.emarefa.net/detail/BIM-1165394

نوع البيانات

مقالات

لغة النص

الإنجليزية

الملاحظات

Includes bibliographical references

رقم السجل

BIM-1165394