Trends in Video Game Play through Childhood, Adolescence, and Emerging Adulthood

المؤلفون المشاركون

Ream, Geoffrey L.
Elliott, Luther C.
Dunlap, Eloise

المصدر

Psychiatry Journal

العدد

المجلد 2013، العدد 2013 (31 ديسمبر/كانون الأول 2013)، ص ص. 1-7، 7ص.

الناشر

Hindawi Publishing Corporation

تاريخ النشر

2013-03-20

دولة النشر

مصر

عدد الصفحات

7

التخصصات الرئيسية

الطب البشري
الطب النفسي

الملخص EN

This study explored the relationship between video gaming and age during childhood, adolescence, and emerging adulthood.

It also examined whether “role incompatibility,” the theory that normative levels of substance use decrease through young adulthood as newly acquired adult roles create competing demands, generalizes to video gaming.

Emerging adult video gamers (n=702) recruited from video gaming contexts in New York City completed a computer-assisted personal interview and life-history calendar.

All four video gaming indicators—days/week played, school/work day play, nonschool/work day play, and problem play—had significant curvilinear relationships with age.

The “shape” of video gaming’s relationship with age is, therefore, similar to that of substance use, but video gaming appears to peak earlier in life than substance use, that is, in late adolescence rather than emerging adulthood.

Of the four video gaming indicators, role incompatibility only significantly affected school/work day play, the dimension with the clearest potential to interfere with life obligations.

نمط استشهاد جمعية علماء النفس الأمريكية (APA)

Ream, Geoffrey L.& Elliott, Luther C.& Dunlap, Eloise. 2013. Trends in Video Game Play through Childhood, Adolescence, and Emerging Adulthood. Psychiatry Journal،Vol. 2013, no. 2013, pp.1-7.
https://search.emarefa.net/detail/BIM-461600

نمط استشهاد الجمعية الأمريكية للغات الحديثة (MLA)

Ream, Geoffrey L.…[et al.]. Trends in Video Game Play through Childhood, Adolescence, and Emerging Adulthood. Psychiatry Journal No. 2013 (2013), pp.1-7.
https://search.emarefa.net/detail/BIM-461600

نمط استشهاد الجمعية الطبية الأمريكية (AMA)

Ream, Geoffrey L.& Elliott, Luther C.& Dunlap, Eloise. Trends in Video Game Play through Childhood, Adolescence, and Emerging Adulthood. Psychiatry Journal. 2013. Vol. 2013, no. 2013, pp.1-7.
https://search.emarefa.net/detail/BIM-461600

نوع البيانات

مقالات

لغة النص

الإنجليزية

الملاحظات

Includes bibliographical references

رقم السجل

BIM-461600