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Action Recognition for Support of Adaptive Gameplay : A Case Study of a First Person Shooter
المؤلفون المشاركون
المصدر
International Journal of Computer Games Technology
العدد
المجلد 2010، العدد 2010 (31 ديسمبر/كانون الأول 2010)، ص ص. 1-14، 14ص.
الناشر
Hindawi Publishing Corporation
تاريخ النشر
2010-03-31
دولة النشر
مصر
عدد الصفحات
14
التخصصات الرئيسية
تكنولوجيا المعلومات وعلم الحاسوب
الملخص EN
With games continuously and rapidly evolving to become more complex and sophisticated in their nature and implementation.
There is a fundamental need to sustain and deliver a similarly advanced, realistic, and engaging experience for the player.
The implementation of “emergence” within games as providing an effective means to sustain this engagement in conjunction with some form of action recognition mechanism for its support.
More recently, games have made much of the “adaptive” mechanisms that tailor the player experience during the game, but much of this appears to be implemented by merely making the game harder according to the success of the player.
Some go further than this by incorporating adaptive AI that change agent tactics to suit the player's style of play.
Whilst these are clearly advances in the approach to providing a player-centric experience to engage the player, the basis and transferability of these approaches is open to question.
Here we propose a limited flavour of “emergence” which can be used to support an adaptive game mechanism and so present players with different gameplay experiences based on their actions within the game.
نمط استشهاد جمعية علماء النفس الأمريكية (APA)
Kazmi, S.& Palmer, I. J.. 2010. Action Recognition for Support of Adaptive Gameplay : A Case Study of a First Person Shooter. International Journal of Computer Games Technology،Vol. 2010, no. 2010, pp.1-14.
https://search.emarefa.net/detail/BIM-479530
نمط استشهاد الجمعية الأمريكية للغات الحديثة (MLA)
Kazmi, S.& Palmer, I. J.. Action Recognition for Support of Adaptive Gameplay : A Case Study of a First Person Shooter. International Journal of Computer Games Technology No. 2010 (2010), pp.1-14.
https://search.emarefa.net/detail/BIM-479530
نمط استشهاد الجمعية الطبية الأمريكية (AMA)
Kazmi, S.& Palmer, I. J.. Action Recognition for Support of Adaptive Gameplay : A Case Study of a First Person Shooter. International Journal of Computer Games Technology. 2010. Vol. 2010, no. 2010, pp.1-14.
https://search.emarefa.net/detail/BIM-479530
نوع البيانات
مقالات
لغة النص
الإنجليزية
الملاحظات
Includes bibliographical references
رقم السجل
BIM-479530
قاعدة معامل التأثير والاستشهادات المرجعية العربي "ارسيف Arcif"
أضخم قاعدة بيانات عربية للاستشهادات المرجعية للمجلات العلمية المحكمة الصادرة في العالم العربي
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