Motion in Augmented Reality Games : An Engine for Creating Plausible Physical Interactions in Augmented Reality Games

المؤلفون المشاركون

Beaney, David
Dong, Qingqing
Mac Namee, Brian

المصدر

International Journal of Computer Games Technology

العدد

المجلد 2010، العدد 2010 (31 ديسمبر/كانون الأول 2010)، ص ص. 1-8، 8ص.

الناشر

Hindawi Publishing Corporation

تاريخ النشر

2010-09-13

دولة النشر

مصر

عدد الصفحات

8

التخصصات الرئيسية

تكنولوجيا المعلومات وعلم الحاسوب

الملخص EN

The next generation of Augmented Reality (AR) games will require real and virtual objects to coexist in motion in immersive game environments.

This will require the illusion that real and virtual objects interact physically together in a plausible way.

The Motion in Augmented Reality Games (MARG) engine described in this paper has been developed to allow these kinds of game environments.

The paper describes the design and implementation of the MARG engine and presents two proof-of-concept AR games that have been developed using it.

Evaluations of these games have been performed and are presented to show that the MARG engine takes an important step in developing the next generation of motion-rich AR games.

نمط استشهاد جمعية علماء النفس الأمريكية (APA)

Mac Namee, Brian& Beaney, David& Dong, Qingqing. 2010. Motion in Augmented Reality Games : An Engine for Creating Plausible Physical Interactions in Augmented Reality Games. International Journal of Computer Games Technology،Vol. 2010, no. 2010, pp.1-8.
https://search.emarefa.net/detail/BIM-513110

نمط استشهاد الجمعية الأمريكية للغات الحديثة (MLA)

Mac Namee, Brian…[et al.]. Motion in Augmented Reality Games : An Engine for Creating Plausible Physical Interactions in Augmented Reality Games. International Journal of Computer Games Technology No. 2010 (2010), pp.1-8.
https://search.emarefa.net/detail/BIM-513110

نمط استشهاد الجمعية الطبية الأمريكية (AMA)

Mac Namee, Brian& Beaney, David& Dong, Qingqing. Motion in Augmented Reality Games : An Engine for Creating Plausible Physical Interactions in Augmented Reality Games. International Journal of Computer Games Technology. 2010. Vol. 2010, no. 2010, pp.1-8.
https://search.emarefa.net/detail/BIM-513110

نوع البيانات

مقالات

لغة النص

الإنجليزية

الملاحظات

Includes bibliographical references

رقم السجل

BIM-513110