الانعكاسات الناتجة عن استخدام الطفل في مرحلة رياض الاطفال للألعاب الإلكترونية على ثقافته بدولة الكويت

Joint Authors

الظفيري، فايز منشر
الذروة، موزة مبارك فالح

Issue

Vol. 2, Issue 2 (30 Jun. 2021), pp.165-201, 37 p.

Publisher

International Association of Education and E-Learning

Publication Date

2021-06-30

Country of Publication

Egypt

No. of Pages

37

Main Subjects

Educational Sciences

Topics

Abstract AR

Abstract EN

The aim of the research is to know the implications of the child's use of electronic games in the kindergarten stage on his culture in the State of Kuwait, and to know the extent of the child's interest in electronic games in the kindergarten stage, the conditions that must be met in electronic games to be suitable for the child in the kindergarten stage, and the obstacles that hinder the use of games In the kindergarten stage in the State of Kuwait, the sample included (463 female teachers) From all the governorates of Kuwait, and the study tool consisted in providing a questionnaire to them, and the descriptive approach was the method used in this study, and the results showed the response of kindergarten teachers to the first axis, which is knowledge of the child's interest in electronic games in the kindergarten stage, and the second axis, which is the conditions that must be met In electronic games to be suitable for the child in the kindergarten stage, it has been As for the third axis, which is the axis of obstacles that impede the use of electronic games in the kindergarten stage in the State of Kuwait, it came with a moderate degree, and the results showed that there were statistically significant differences in the first axis of the degree variable in favor of the bachelor's degree, and there were no differences in the conditions that must be met In these games or obstacles, and for the educational district, there were statistically significant differences in the three axes towards Farwaniya, and for years of experience.

There were statistically significant differences in the first axis, which is the child's interest in these games, and the second axis, which is the conditions that must be met in these games in favor of teachers with higher experience, while there were no differences in the third axis, which is the obstacles, and accordingly many recommendations were made, including work To provide electronic games that meet the needs and interests of the child at this stage, so that they have special conditions that attract the kindergarten child, and the child learns through them the numbers, geometric shapes and colors, as well as the linguistic vocabulary and thus strengthens his spelling and pronunciation, in addition to that it serves the educational curriculum presented by Ministry of Education.

 

American Psychological Association (APA)

الذروة، موزة مبارك فالح والظفيري، فايز منشر. 2021. الانعكاسات الناتجة عن استخدام الطفل في مرحلة رياض الاطفال للألعاب الإلكترونية على ثقافته بدولة الكويت. مج. 2، ع. 2، ص ص. 165-201.
https://search.emarefa.net/detail/BIM-1464274

Modern Language Association (MLA)

الذروة، موزة مبارك فالح والظفيري، فايز منشر. الانعكاسات الناتجة عن استخدام الطفل في مرحلة رياض الاطفال للألعاب الإلكترونية على ثقافته بدولة الكويت. مج. 2، ع. 2 (حزيران 2021)، ص ص. 165-201.
https://search.emarefa.net/detail/BIM-1464274

American Medical Association (AMA)

الذروة، موزة مبارك فالح والظفيري، فايز منشر. الانعكاسات الناتجة عن استخدام الطفل في مرحلة رياض الاطفال للألعاب الإلكترونية على ثقافته بدولة الكويت. . 2021. مج. 2، ع. 2، ص ص. 165-201.
https://search.emarefa.net/detail/BIM-1464274

Data Type

Journal Articles

Language

Arabic

Notes

-

Record ID

BIM-1464274