An investigation into the impacts of CALLDGBL endeavors on upgrading EFL learners’ communicative competence

Other Title(s)

لكفاءة التواصلية، التعلم بواسطة الألعاب الرقمية

Joint Authors

Khidr, Rozhgar Jalal
Wali, Husayn Ali

Source

ZANCO Journal of Humanity Sciences

Issue

Vol. 23, Issue 3 (30 Jun. 2019), pp.292-306, 15 p.

Publisher

Salahaddin University-Erbil Department of Scientific Publications

Publication Date

2019-06-30

Country of Publication

Iraq

No. of Pages

15

Main Subjects

Educational Sciences

Topics

Abstract EN

The current study is an experimental digital game-based (DGBL) endeavor which tackles potential educational issues beyond the frequent use of games, language learning potentials in particular.

It is characterized by a quantitative research design.

The study aims at exploring the practical effects of videogame play, Trace Effect, on improving the players‘ communicative competence as sociocultural and strategic.

It is hypothesized that playing videogame cannot create any difference of performance between groups of subject matters for improving English language learning.

The study has concluded the followings; playing the videogame, Trace Effects, has formed the solely major cause of improvement and learning.

Subjects in experiment group, compared to their counterparts, have witnessed giant changes in improving their sociocultural and strategic competence.

Technology enables to create a friendly fascinating atmosphere under which the students can absorb much fun during and within taking different classes although the classes might sound big.

Practicing virtual reality of the second/foreign language‘s culture has been the core point of interest for the players to absorb.

It has contributed to increasing motivation towards learning, bringing back the importance of homework as a form of external extensive activity onto the ground, and forming semi-independent learning.

Obtained from SPCC- Self-Perceived Communicative Competence, approach, the players have reiterated the incredible use of videogames for learning and improvement due to their better achievement records post the intervention.

American Psychological Association (APA)

Khidr, Rozhgar Jalal& Wali, Husayn Ali. 2019. An investigation into the impacts of CALLDGBL endeavors on upgrading EFL learners’ communicative competence. ZANCO Journal of Humanity Sciences،Vol. 23, no. 3, pp.292-306.
https://search.emarefa.net/detail/BIM-910379

Modern Language Association (MLA)

Khidr, Rozhgar Jalal& Wali, Husayn Ali. An investigation into the impacts of CALLDGBL endeavors on upgrading EFL learners’ communicative competence. ZANCO Journal of Humanity Sciences Vol. 23, no. 3 (2019), pp.292-306.
https://search.emarefa.net/detail/BIM-910379

American Medical Association (AMA)

Khidr, Rozhgar Jalal& Wali, Husayn Ali. An investigation into the impacts of CALLDGBL endeavors on upgrading EFL learners’ communicative competence. ZANCO Journal of Humanity Sciences. 2019. Vol. 23, no. 3, pp.292-306.
https://search.emarefa.net/detail/BIM-910379

Data Type

Journal Articles

Language

English

Notes

Includes appendices : p. 303-306

Record ID

BIM-910379