A Tangible Programming Tool for Children to Cultivate Computational Thinking
Joint Authors
Liu, Zhen
Wang, Danli
Wang, Tingting
Source
Issue
Vol. 2014, Issue 2014 (31 Dec. 2014), pp.1-10, 10 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2014-02-25
Country of Publication
Egypt
No. of Pages
10
Main Subjects
Medicine
Information Technology and Computer Science
Abstract EN
Game and creation are activities which have good potential for computational thinking skills.
In this paper we present T-Maze, an economical tangible programming tool for children aged 5–9 to build computer programs in maze games by placing wooden blocks.
Through the use of computer vision technology, T-Maze provides a live programming interface with real-time graphical and voice feedback.
We conducted a user study with 7 children using T-Maze to play two levels of maze-escape games and create their own mazes.
The results show that T-Maze is not only easy to use, but also has the potential to help children cultivate computational thinking like abstraction, problem decomposition, and creativity.
American Psychological Association (APA)
Wang, Danli& Wang, Tingting& Liu, Zhen. 2014. A Tangible Programming Tool for Children to Cultivate Computational Thinking. The Scientific World Journal،Vol. 2014, no. 2014, pp.1-10.
https://search.emarefa.net/detail/BIM-1049594
Modern Language Association (MLA)
Wang, Danli…[et al.]. A Tangible Programming Tool for Children to Cultivate Computational Thinking. The Scientific World Journal No. 2014 (2014), pp.1-10.
https://search.emarefa.net/detail/BIM-1049594
American Medical Association (AMA)
Wang, Danli& Wang, Tingting& Liu, Zhen. A Tangible Programming Tool for Children to Cultivate Computational Thinking. The Scientific World Journal. 2014. Vol. 2014, no. 2014, pp.1-10.
https://search.emarefa.net/detail/BIM-1049594
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-1049594