A Case Study of MasterMind Chess: Comparing MouseKeyboard Interaction with Kinect-Based Gestural Interface
Joint Authors
Cunha de Miranda, Leonardo
Esteves Cunha de Miranda, Erica
Vasiljevic, Gabriel Alves Mendes
Source
Advances in Human-Computer Interaction
Issue
Vol. 2016, Issue 2016 (31 Dec. 2016), pp.1-10, 10 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2016-05-04
Country of Publication
Egypt
No. of Pages
10
Main Subjects
Abstract EN
As gestural interfaces emerged as a new type of user interface, their use has been vastly explored by the entertainment industry to better immerse the player in games.
Despite being mainly used in dance and sports games, little use was made of gestural interaction in more slow-paced genres, such as board games.
In this work, we present a Kinect-based gestural interface for an online and multiplayer chess game and describe a case study with users with different playing skill levels.
Comparing the mouse/keyboard interaction with the gesture-based interaction, the results of the activity were synthesized into lessons learned regarding general usability and design of game control mechanisms.
These results could be applied to slow-paced board games like chess.
Our findings indicate that gestural interfaces may not be suitable for competitive chess matches, yet it can be fun to play while using them in casual matches.
American Psychological Association (APA)
Vasiljevic, Gabriel Alves Mendes& Cunha de Miranda, Leonardo& Esteves Cunha de Miranda, Erica. 2016. A Case Study of MasterMind Chess: Comparing MouseKeyboard Interaction with Kinect-Based Gestural Interface. Advances in Human-Computer Interaction،Vol. 2016, no. 2016, pp.1-10.
https://search.emarefa.net/detail/BIM-1095119
Modern Language Association (MLA)
Vasiljevic, Gabriel Alves Mendes…[et al.]. A Case Study of MasterMind Chess: Comparing MouseKeyboard Interaction with Kinect-Based Gestural Interface. Advances in Human-Computer Interaction No. 2016 (2016), pp.1-10.
https://search.emarefa.net/detail/BIM-1095119
American Medical Association (AMA)
Vasiljevic, Gabriel Alves Mendes& Cunha de Miranda, Leonardo& Esteves Cunha de Miranda, Erica. A Case Study of MasterMind Chess: Comparing MouseKeyboard Interaction with Kinect-Based Gestural Interface. Advances in Human-Computer Interaction. 2016. Vol. 2016, no. 2016, pp.1-10.
https://search.emarefa.net/detail/BIM-1095119
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-1095119