A Case Study of MasterMind Chess: Comparing MouseKeyboard Interaction with Kinect-Based Gestural Interface

Joint Authors

Cunha de Miranda, Leonardo
Esteves Cunha de Miranda, Erica
Vasiljevic, Gabriel Alves Mendes

Source

Advances in Human-Computer Interaction

Issue

Vol. 2016, Issue 2016 (31 Dec. 2016), pp.1-10, 10 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2016-05-04

Country of Publication

Egypt

No. of Pages

10

Main Subjects

Mathematics

Abstract EN

As gestural interfaces emerged as a new type of user interface, their use has been vastly explored by the entertainment industry to better immerse the player in games.

Despite being mainly used in dance and sports games, little use was made of gestural interaction in more slow-paced genres, such as board games.

In this work, we present a Kinect-based gestural interface for an online and multiplayer chess game and describe a case study with users with different playing skill levels.

Comparing the mouse/keyboard interaction with the gesture-based interaction, the results of the activity were synthesized into lessons learned regarding general usability and design of game control mechanisms.

These results could be applied to slow-paced board games like chess.

Our findings indicate that gestural interfaces may not be suitable for competitive chess matches, yet it can be fun to play while using them in casual matches.

American Psychological Association (APA)

Vasiljevic, Gabriel Alves Mendes& Cunha de Miranda, Leonardo& Esteves Cunha de Miranda, Erica. 2016. A Case Study of MasterMind Chess: Comparing MouseKeyboard Interaction with Kinect-Based Gestural Interface. Advances in Human-Computer Interaction،Vol. 2016, no. 2016, pp.1-10.
https://search.emarefa.net/detail/BIM-1095119

Modern Language Association (MLA)

Vasiljevic, Gabriel Alves Mendes…[et al.]. A Case Study of MasterMind Chess: Comparing MouseKeyboard Interaction with Kinect-Based Gestural Interface. Advances in Human-Computer Interaction No. 2016 (2016), pp.1-10.
https://search.emarefa.net/detail/BIM-1095119

American Medical Association (AMA)

Vasiljevic, Gabriel Alves Mendes& Cunha de Miranda, Leonardo& Esteves Cunha de Miranda, Erica. A Case Study of MasterMind Chess: Comparing MouseKeyboard Interaction with Kinect-Based Gestural Interface. Advances in Human-Computer Interaction. 2016. Vol. 2016, no. 2016, pp.1-10.
https://search.emarefa.net/detail/BIM-1095119

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-1095119