Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study

Joint Authors

Lai, Chien-Hung
Chen, Shih-Ching
Peng, Chih-Wei
Hung, Erica Shih-Wei
Chang, Fan-Chien
Shiao, Yaojung

Source

Evidence-Based Complementary and Alternative Medicine

Issue

Vol. 2019, Issue 2019 (31 Dec. 2019), pp.1-9, 9 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2019-03-06

Country of Publication

Egypt

No. of Pages

9

Main Subjects

Medicine

Abstract EN

Purpose.

This study evaluated the effects of interactive video game-based (IVGB) exercise on balance in diabetic patients with peripheral neuropathy.

Materials and Methods.

Twenty-four patients were randomly assigned to two groups (12 participants per group).

Group A received IVGB training for the first 6 weeks, with no exercise in the subsequent 6 weeks.

Group B had no exercise for the first 6 weeks and then underwent IVGB training in the subsequent 6 weeks.

For all participants, the Modified Falls Efficacy Scale (MFES), Time Up and Go (TUG) test, Berg Balance Scale (BBS), and Unipedal Stance Test (UST) were employed at weeks 0, 6, and 12 of the experiment.

Results.

BBS, right-leg UST, and TUG test scores significantly improved after IVGB intervention, whereas MFES and left-leg UST tended to improve after IVGB intervention.

Conclusions.

This study revealed that 6-week balance-based exercise training using the IVGB system exerted positive effects on functional balance in patients with diabetic peripheral neuropathy (DPN).

American Psychological Association (APA)

Hung, Erica Shih-Wei& Chen, Shih-Ching& Chang, Fan-Chien& Shiao, Yaojung& Peng, Chih-Wei& Lai, Chien-Hung. 2019. Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study. Evidence-Based Complementary and Alternative Medicine،Vol. 2019, no. 2019, pp.1-9.
https://search.emarefa.net/detail/BIM-1149823

Modern Language Association (MLA)

Hung, Erica Shih-Wei…[et al.]. Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study. Evidence-Based Complementary and Alternative Medicine No. 2019 (2019), pp.1-9.
https://search.emarefa.net/detail/BIM-1149823

American Medical Association (AMA)

Hung, Erica Shih-Wei& Chen, Shih-Ching& Chang, Fan-Chien& Shiao, Yaojung& Peng, Chih-Wei& Lai, Chien-Hung. Effects of Interactive Video Game-Based Exercise on Balance in Diabetic Patients with Peripheral Neuropathy: An Open-Level, Crossover Pilot Study. Evidence-Based Complementary and Alternative Medicine. 2019. Vol. 2019, no. 2019, pp.1-9.
https://search.emarefa.net/detail/BIM-1149823

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-1149823