Research of Simulation in Character Animation Based on Physics Engine

Joint Authors

Yang, Jucheng
Yu, Yang
Zan, Xiaofei
Huang, Jiangang
Zhang, Xiangbo

Source

International Journal of Digital Multimedia Broadcasting

Issue

Vol. 2017, Issue 2017 (31 Dec. 2017), pp.1-7, 7 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2017-07-12

Country of Publication

Egypt

No. of Pages

7

Main Subjects

Telecommunications Engineering
Electronic engineering
Information Technology and Computer Science

Abstract EN

Computer 3D character animation essentially is a product, which is combined with computer graphics and robotics, physics, mathematics, and the arts.

It is based on computer hardware and graphics algorithms and related sciences rapidly developed new technologies.

At present, the mainstream character animation technology is based on the artificial production of key technologies and capture frames based on the motion capture device technology.

3D character animation is widely used not only in the production of film, animation, and other commercial areas but also in virtual reality, computer-aided education, flight simulation, engineering simulation, military simulation, and other fields.

In this paper, we try to study physics based character animation to solve these problems such as poor real-time interaction that appears in the character, low utilization rate, and complex production.

The paper deeply studied the kinematics, dynamics technology, and production technology based on the motion data.

At the same time, it analyzed ODE, PhysX, Bullet, and other variety of mainstream physics engines and studied OBB hierarchy bounding box tree, AABB hierarchical tree, and other collision detection algorithms.

Finally, character animation based on ODE is implemented, which is simulation of the motion and collision process of a tricycle.

American Psychological Association (APA)

Yu, Yang& Yang, Jucheng& Zan, Xiaofei& Huang, Jiangang& Zhang, Xiangbo. 2017. Research of Simulation in Character Animation Based on Physics Engine. International Journal of Digital Multimedia Broadcasting،Vol. 2017, no. 2017, pp.1-7.
https://search.emarefa.net/detail/BIM-1165916

Modern Language Association (MLA)

Yu, Yang…[et al.]. Research of Simulation in Character Animation Based on Physics Engine. International Journal of Digital Multimedia Broadcasting No. 2017 (2017), pp.1-7.
https://search.emarefa.net/detail/BIM-1165916

American Medical Association (AMA)

Yu, Yang& Yang, Jucheng& Zan, Xiaofei& Huang, Jiangang& Zhang, Xiangbo. Research of Simulation in Character Animation Based on Physics Engine. International Journal of Digital Multimedia Broadcasting. 2017. Vol. 2017, no. 2017, pp.1-7.
https://search.emarefa.net/detail/BIM-1165916

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-1165916