Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial

Joint Authors

Cano-de la Cuerda, Roberto
Waliño-Paniagua, Carmen Nélida
Gómez-Calero, Cristina
Jiménez-Trujillo, María Isabel
Aguirre-Tejedor, Leticia
Bermejo-Franco, Alberto
Ortiz-Gutiérrez, Rosa María

Source

Journal of Healthcare Engineering

Issue

Vol. 2019, Issue 2019 (31 Dec. 2019), pp.1-7, 7 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2019-04-22

Country of Publication

Egypt

No. of Pages

7

Main Subjects

Public Health
Medicine

Abstract EN

Neurorehabilitation is a fundamental aspect in the treatment approach for multiple sclerosis (MS), in which new technologies have gained popularity, especially the use of virtual reality (VR).

The aim of this paper is to analyze an occupational therapy (OT) intervention compared with OT + VR (OT + VR) on the manual dexterity of patients with MS.

26 MS subjects were initially recruited from an MS patient association and randomized into two groups.

The OT group received 20 conventional OT sessions distributed in two sessions per week.

The OT + VR group received 20 sessions of VR interventions, twice weekly and lasting 30 minutes, consisting of VR games accessed via the online web page motiongamingconsole.com, in addition to the conventional OT sessions.

Pre- and postintervention assessments were based on the Purdue Pegboard Test, the Jebsen-Taylor Hand Function Test, and the Grooved Pegboard Test.

Clinical improvements were found regarding the precision of movements, the execution times, and the efficiency of certain functional tasks in the Purdue Pegboard Test and Jebsen-Taylor Hand Function Test tests in the OT + VR group.

Although significant differences were not found in the manual dexterity between the OT and OT + VR groups, improvements were found regarding the precision and effectiveness of certain functional tasks.

American Psychological Association (APA)

Waliño-Paniagua, Carmen Nélida& Gómez-Calero, Cristina& Jiménez-Trujillo, María Isabel& Aguirre-Tejedor, Leticia& Bermejo-Franco, Alberto& Ortiz-Gutiérrez, Rosa María…[et al.]. 2019. Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial. Journal of Healthcare Engineering،Vol. 2019, no. 2019, pp.1-7.
https://search.emarefa.net/detail/BIM-1175508

Modern Language Association (MLA)

Waliño-Paniagua, Carmen Nélida…[et al.]. Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial. Journal of Healthcare Engineering No. 2019 (2019), pp.1-7.
https://search.emarefa.net/detail/BIM-1175508

American Medical Association (AMA)

Waliño-Paniagua, Carmen Nélida& Gómez-Calero, Cristina& Jiménez-Trujillo, María Isabel& Aguirre-Tejedor, Leticia& Bermejo-Franco, Alberto& Ortiz-Gutiérrez, Rosa María…[et al.]. Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial. Journal of Healthcare Engineering. 2019. Vol. 2019, no. 2019, pp.1-7.
https://search.emarefa.net/detail/BIM-1175508

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-1175508