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Assessment in and of Serious Games : An Overview
Joint Authors
Kapralos, Bill
Lee, Kiju
Berta, Riccardo
Moreno-Ger, Pablo
Bellotti, Francesco
Source
Advances in Human-Computer Interaction
Issue
Vol. 2013, Issue 2013 (31 Dec. 2013), pp.1-11, 11 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2013-02-28
Country of Publication
Egypt
No. of Pages
11
Main Subjects
Abstract EN
There is a consensus that serious games have a significant potential as a tool for instruction.
However, their effectiveness in terms of learning outcomes is still understudied mainly due to the complexity involved in assessing intangible measures.
A systematic approach—based on established principles and guidelines—is necessary to enhance the design of serious games, and many studies lack a rigorous assessment.
An important aspect in the evaluation of serious games, like other educational tools, is user performance assessment.
This is an important area of exploration because serious games are intended to evaluate the learning progress as well as the outcomes.
This also emphasizes the importance of providing appropriate feedback to the player.
Moreover, performance assessment enables adaptivity and personalization to meet individual needs in various aspects, such as learning styles, information provision rates, feedback, and so forth.
This paper first reviews related literature regarding the educational effectiveness of serious games.
It then discusses how to assess the learning impact of serious games and methods for competence and skill assessment.
Finally, it suggests two major directions for future research: characterization of the player’s activity and better integration of assessment in games.
American Psychological Association (APA)
Bellotti, Francesco& Kapralos, Bill& Lee, Kiju& Moreno-Ger, Pablo& Berta, Riccardo. 2013. Assessment in and of Serious Games : An Overview. Advances in Human-Computer Interaction،Vol. 2013, no. 2013, pp.1-11.
https://search.emarefa.net/detail/BIM-448608
Modern Language Association (MLA)
Bellotti, Francesco…[et al.]. Assessment in and of Serious Games : An Overview. Advances in Human-Computer Interaction No. 2013 (2013), pp.1-11.
https://search.emarefa.net/detail/BIM-448608
American Medical Association (AMA)
Bellotti, Francesco& Kapralos, Bill& Lee, Kiju& Moreno-Ger, Pablo& Berta, Riccardo. Assessment in and of Serious Games : An Overview. Advances in Human-Computer Interaction. 2013. Vol. 2013, no. 2013, pp.1-11.
https://search.emarefa.net/detail/BIM-448608
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-448608