Assessment in and of Serious Games : An Overview

Joint Authors

Kapralos, Bill
Lee, Kiju
Berta, Riccardo
Moreno-Ger, Pablo
Bellotti, Francesco

Source

Advances in Human-Computer Interaction

Issue

Vol. 2013, Issue 2013 (31 Dec. 2013), pp.1-11, 11 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2013-02-28

Country of Publication

Egypt

No. of Pages

11

Main Subjects

Mathematics

Abstract EN

There is a consensus that serious games have a significant potential as a tool for instruction.

However, their effectiveness in terms of learning outcomes is still understudied mainly due to the complexity involved in assessing intangible measures.

A systematic approach—based on established principles and guidelines—is necessary to enhance the design of serious games, and many studies lack a rigorous assessment.

An important aspect in the evaluation of serious games, like other educational tools, is user performance assessment.

This is an important area of exploration because serious games are intended to evaluate the learning progress as well as the outcomes.

This also emphasizes the importance of providing appropriate feedback to the player.

Moreover, performance assessment enables adaptivity and personalization to meet individual needs in various aspects, such as learning styles, information provision rates, feedback, and so forth.

This paper first reviews related literature regarding the educational effectiveness of serious games.

It then discusses how to assess the learning impact of serious games and methods for competence and skill assessment.

Finally, it suggests two major directions for future research: characterization of the player’s activity and better integration of assessment in games.

American Psychological Association (APA)

Bellotti, Francesco& Kapralos, Bill& Lee, Kiju& Moreno-Ger, Pablo& Berta, Riccardo. 2013. Assessment in and of Serious Games : An Overview. Advances in Human-Computer Interaction،Vol. 2013, no. 2013, pp.1-11.
https://search.emarefa.net/detail/BIM-448608

Modern Language Association (MLA)

Bellotti, Francesco…[et al.]. Assessment in and of Serious Games : An Overview. Advances in Human-Computer Interaction No. 2013 (2013), pp.1-11.
https://search.emarefa.net/detail/BIM-448608

American Medical Association (AMA)

Bellotti, Francesco& Kapralos, Bill& Lee, Kiju& Moreno-Ger, Pablo& Berta, Riccardo. Assessment in and of Serious Games : An Overview. Advances in Human-Computer Interaction. 2013. Vol. 2013, no. 2013, pp.1-11.
https://search.emarefa.net/detail/BIM-448608

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-448608