Why People Play : Artificial Lives Acquiring Play Instinct to Stabilize Productivity

Joint Authors

Yokouchi, Takahiro
Taketani, Hisashi
Tamura, Shinichi
Hayakawa, Waichi
Inabayashi, Shoji
Mitsumoto, Hiroshi

Source

Computational Intelligence and Neuroscience

Issue

Vol. 2012, Issue 2012 (31 Dec. 2012), pp.1-8, 8 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2012-12-03

Country of Publication

Egypt

No. of Pages

8

Main Subjects

Biology

Abstract EN

We propose a model to generate a group of artificial lives capable of coping with various environments which is equivalent to a set of requested task, and likely to show that the plays or hobbies are necessary for the group of individuals to maintain the coping capability with various changes of the environment as a whole.

This may be an another side of saying that the wide variety of the abilities in the group is necessary, and if the variety in a species decreased, its species will be extinguished.

Thus, we show some simulation results, for example, in the world where more variety of abilities are requested in the plays, performance of the whole world becomes stable and improved in spite of being calculated only from job tasks, and can avoid the risk of extinction of the species.

This is the good effect of the play.

American Psychological Association (APA)

Tamura, Shinichi& Inabayashi, Shoji& Hayakawa, Waichi& Yokouchi, Takahiro& Mitsumoto, Hiroshi& Taketani, Hisashi. 2012. Why People Play : Artificial Lives Acquiring Play Instinct to Stabilize Productivity. Computational Intelligence and Neuroscience،Vol. 2012, no. 2012, pp.1-8.
https://search.emarefa.net/detail/BIM-453770

Modern Language Association (MLA)

Tamura, Shinichi…[et al.]. Why People Play : Artificial Lives Acquiring Play Instinct to Stabilize Productivity. Computational Intelligence and Neuroscience No. 2012 (2012), pp.1-8.
https://search.emarefa.net/detail/BIM-453770

American Medical Association (AMA)

Tamura, Shinichi& Inabayashi, Shoji& Hayakawa, Waichi& Yokouchi, Takahiro& Mitsumoto, Hiroshi& Taketani, Hisashi. Why People Play : Artificial Lives Acquiring Play Instinct to Stabilize Productivity. Computational Intelligence and Neuroscience. 2012. Vol. 2012, no. 2012, pp.1-8.
https://search.emarefa.net/detail/BIM-453770

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-453770