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Why People Play : Artificial Lives Acquiring Play Instinct to Stabilize Productivity
Joint Authors
Yokouchi, Takahiro
Taketani, Hisashi
Tamura, Shinichi
Hayakawa, Waichi
Inabayashi, Shoji
Mitsumoto, Hiroshi
Source
Computational Intelligence and Neuroscience
Issue
Vol. 2012, Issue 2012 (31 Dec. 2012), pp.1-8, 8 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2012-12-03
Country of Publication
Egypt
No. of Pages
8
Main Subjects
Abstract EN
We propose a model to generate a group of artificial lives capable of coping with various environments which is equivalent to a set of requested task, and likely to show that the plays or hobbies are necessary for the group of individuals to maintain the coping capability with various changes of the environment as a whole.
This may be an another side of saying that the wide variety of the abilities in the group is necessary, and if the variety in a species decreased, its species will be extinguished.
Thus, we show some simulation results, for example, in the world where more variety of abilities are requested in the plays, performance of the whole world becomes stable and improved in spite of being calculated only from job tasks, and can avoid the risk of extinction of the species.
This is the good effect of the play.
American Psychological Association (APA)
Tamura, Shinichi& Inabayashi, Shoji& Hayakawa, Waichi& Yokouchi, Takahiro& Mitsumoto, Hiroshi& Taketani, Hisashi. 2012. Why People Play : Artificial Lives Acquiring Play Instinct to Stabilize Productivity. Computational Intelligence and Neuroscience،Vol. 2012, no. 2012, pp.1-8.
https://search.emarefa.net/detail/BIM-453770
Modern Language Association (MLA)
Tamura, Shinichi…[et al.]. Why People Play : Artificial Lives Acquiring Play Instinct to Stabilize Productivity. Computational Intelligence and Neuroscience No. 2012 (2012), pp.1-8.
https://search.emarefa.net/detail/BIM-453770
American Medical Association (AMA)
Tamura, Shinichi& Inabayashi, Shoji& Hayakawa, Waichi& Yokouchi, Takahiro& Mitsumoto, Hiroshi& Taketani, Hisashi. Why People Play : Artificial Lives Acquiring Play Instinct to Stabilize Productivity. Computational Intelligence and Neuroscience. 2012. Vol. 2012, no. 2012, pp.1-8.
https://search.emarefa.net/detail/BIM-453770
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-453770