The Efficacy of Balance Training with Video Game-Based Therapy in Subacute Stroke Patients : A Randomized Controlled Trial
Joint Authors
Iemma, Antonella
Musicco, Massimo
Tramontano, Marco
Carlo, Caltagirone
Iosa, Marco
Paolucci, Stefano
Shofany, Jacob
Morone, Giovanni
Source
Issue
Vol. 2014, Issue 2014 (31 Dec. 2014), pp.1-6, 6 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2014-05-05
Country of Publication
Egypt
No. of Pages
6
Main Subjects
Abstract EN
The video game-based therapy emerged as a potential valid tool in improving balance in several neurological conditions with controversial results, whereas little information is available regarding the use of this therapy in subacute stroke patients.
The aim of this study was to investigate the efficacy of balance training using video game-based intervention on functional balance and disability in individuals with hemiparesis due to stroke in subacute phase.
Fifty adult stroke patients participated to the study: 25 subjects were randomly assigned to balance training with Wii Fit, and the other 25 subjects were assigned to usual balance therapy.
Both groups were also treated with conventional physical therapy (40 min 2 times/day).
The main outcome was functional balance (Berg Balance Scale-BBS), and secondary outcomes were disability (Barthel Index-BI), walking ability (Functional Ambulation Category), and walking speed (10-meters walking test).
Wii Fit training was more effective than usual balance therapy in improving balance (BBS: 53 versus 48, P=0.004) and independency in activity of daily living (BI: 98 versus 93, P=0.021).
A balance training performed with a Wii Fit as an add on to the conventional therapy was found to be more effective than conventional therapy alone in improving balance and reducing disability in patients with subacute stroke.
American Psychological Association (APA)
Morone, Giovanni& Tramontano, Marco& Iosa, Marco& Shofany, Jacob& Iemma, Antonella& Musicco, Massimo…[et al.]. 2014. The Efficacy of Balance Training with Video Game-Based Therapy in Subacute Stroke Patients : A Randomized Controlled Trial. BioMed Research International،Vol. 2014, no. 2014, pp.1-6.
https://search.emarefa.net/detail/BIM-482451
Modern Language Association (MLA)
Morone, Giovanni…[et al.]. The Efficacy of Balance Training with Video Game-Based Therapy in Subacute Stroke Patients : A Randomized Controlled Trial. BioMed Research International No. 2014 (2014), pp.1-6.
https://search.emarefa.net/detail/BIM-482451
American Medical Association (AMA)
Morone, Giovanni& Tramontano, Marco& Iosa, Marco& Shofany, Jacob& Iemma, Antonella& Musicco, Massimo…[et al.]. The Efficacy of Balance Training with Video Game-Based Therapy in Subacute Stroke Patients : A Randomized Controlled Trial. BioMed Research International. 2014. Vol. 2014, no. 2014, pp.1-6.
https://search.emarefa.net/detail/BIM-482451
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-482451