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Electrodermal Response in Gaming
Author
Source
Journal of Computer Networks and Communications
Issue
Vol. 2011, Issue 2011 (31 Dec. 2011), pp.1-14, 14 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2011-09-27
Country of Publication
Egypt
No. of Pages
14
Main Subjects
Information Technology and Computer Science
Abstract EN
Steady improvements in technologies that measure human emotional response offer new possibilities for making computer games more immersive.
This paper reviews the history of designs a particular branch of affective technologies that acquire electrodermal response readings from human subjects.
Electrodermal response meters have gone through continual improvements to better measure these nervous responses, but still fall short of the capabilities of today's technology.
Electrodermal response traditionally have been labor intensive.
Protocols and transcription of subject responses were recorded on separate documents, forcing constant shifts of attention between scripts, electrodermal measuring devices and of observations and subject responses.
These problems can be resolved by collecting more information and integrating it in a computer interface that is, by adding relevant sensors in addition to the basic electrodermal resistance reading to untangle (1) body resistance; (2) skin resistance; (3) grip movements; other (4) factors affecting the neural processing for regulation of the body.
A device that solves these problems is presented and discussed.
It is argued that the electrodermal response datastreams can be enriched through the use of added sensors and a digital acquisition and processing of information, which should further experimentation and use of the technology.
American Psychological Association (APA)
Westland, J. Christopher. 2011. Electrodermal Response in Gaming. Journal of Computer Networks and Communications،Vol. 2011, no. 2011, pp.1-14.
https://search.emarefa.net/detail/BIM-484977
Modern Language Association (MLA)
Westland, J. Christopher. Electrodermal Response in Gaming. Journal of Computer Networks and Communications No. 2011 (2011), pp.1-14.
https://search.emarefa.net/detail/BIM-484977
American Medical Association (AMA)
Westland, J. Christopher. Electrodermal Response in Gaming. Journal of Computer Networks and Communications. 2011. Vol. 2011, no. 2011, pp.1-14.
https://search.emarefa.net/detail/BIM-484977
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-484977