Does the Inclusion of Virtual Reality Games within Conventional Rehabilitation Enhance Balance Retraining after a Recent Episode of Stroke?

Joint Authors

KeatHwee, Ng
Woo YingHowe, W.
SweeSin, Kwek
Enting, Lee
Yunfeng, Su
Ang YiHsia, E.
Teo SiaoTing, S.
Lee JiaLin, K.
Gui KaiEn, J.
Sim FenRu, S.
Rajaratnam, B. S.

Source

Rehabilitation Research and Practice

Issue

Vol. 2013, Issue 2013 (31 Dec. 2013), pp.1-6, 6 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2013-08-18

Country of Publication

Egypt

No. of Pages

6

Main Subjects

Medicine

Abstract EN

This randomised controlled and double-blinded pilot study evaluated if interactive virtual reality balance related games integrated within conventional rehabilitation sessions resulted in more superior retraining of dynamic balance compared to CR after stroke.

19 subjects diagnosed with a recent episode of stroke were recruited from a local rehabilitation hospital and randomly assigned to either a control or an experimental group.

Subjects in the control groups underwent 60 minutes of conventional rehabilitation while those in the experimental groups underwent 40 minutes of convention rehabilitation and 20 minutes of self-directed virtual reality balanced rehabilitation.

Functional Reach Test, Timed Up and Go, Modified Barthel Index, Berg Balance Scale, and Centre of Pressure of subjects in both groups were evaluated before and on completion of the rehabilitation sessions.

Results indicate that the inclusion of interactive virtual reality balance related games within conventional rehabilitation can lead to improved functional mobility and balance after a recent episode of stroke without increasing treatment time that requires more health professional manpower.

American Psychological Association (APA)

Rajaratnam, B. S.& Gui KaiEn, J.& Lee JiaLin, K.& SweeSin, Kwek& Sim FenRu, S.& Enting, Lee…[et al.]. 2013. Does the Inclusion of Virtual Reality Games within Conventional Rehabilitation Enhance Balance Retraining after a Recent Episode of Stroke?. Rehabilitation Research and Practice،Vol. 2013, no. 2013, pp.1-6.
https://search.emarefa.net/detail/BIM-488146

Modern Language Association (MLA)

Rajaratnam, B. S.…[et al.]. Does the Inclusion of Virtual Reality Games within Conventional Rehabilitation Enhance Balance Retraining after a Recent Episode of Stroke?. Rehabilitation Research and Practice No. 2013 (2013), pp.1-6.
https://search.emarefa.net/detail/BIM-488146

American Medical Association (AMA)

Rajaratnam, B. S.& Gui KaiEn, J.& Lee JiaLin, K.& SweeSin, Kwek& Sim FenRu, S.& Enting, Lee…[et al.]. Does the Inclusion of Virtual Reality Games within Conventional Rehabilitation Enhance Balance Retraining after a Recent Episode of Stroke?. Rehabilitation Research and Practice. 2013. Vol. 2013, no. 2013, pp.1-6.
https://search.emarefa.net/detail/BIM-488146

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-488146