الألعاب الرقمية و دورها في التفكير الابتكاري لدى الأطفال
Other Title(s)
Digital games and their role in creative thinking in children
Author
Source
مجلة الأستاذ للعلوم الإنسانية و الاجتماعية : مجلة علمية محكمة فصلية
Publisher
University of Baghdad College of Education for Human Science / Ibn Rushd
Publication Date
2016-12-31
Country of Publication
Iraq
No. of Pages
16
Main Subjects
Social Sciences (Multidisciplinary)
Educational Sciences
Psychology
Topics
English Abstract
The problem of current research and its importance evident through the confirmation of a lot of studies on the strong relationship between the play and innovation is used to play as a way to unleash the potential of creation and innovation, and the child's personality development and gives him the opportunity to acquire skills and abilities of contemporary technology has provided a lot of electronic games that play an important role in the development thinking, in particular, innovative thinking has the researcher used the descriptive approach which includes the presentation of views, analysis and therefore has included search three chapters included the first chapter three topics included the first section on the definition of the concept of digital games and the second section included a presentation pros and cons of these games either third section included Showing theories play and contained a second chapter on the three topics introduced in the first Study of him to define the concept of innovative thinking and contained a second section on the theories of innovation the third section contains studies on innovative gameplay thinking the third chapter included three first Investigation first included a presentation on the nature of innovative thinking and the difficulties of this thinking either second section has included methods and techniques for the development of innovative thinking and the third contained a section on the conclusions, recommendations, proposals and sources
Data Type
Conference Papers
Record ID
BIM-769498
American Psychological Association (APA)
هدى كامل منصور. 2016-12-31. الألعاب الرقمية و دورها في التفكير الابتكاري لدى الأطفال. المؤتمر العلمي الدولي بعنوان مقدمات و نتائج لإصلاح التربية و التعليم في العراق : كليات التربية أنموذجا و تحت شعار : الإصلاح التربوي رؤية مستقبلية في التعليم العالي (4 : 2016 : بغداد، العراق). . مج. 3، العدد الخاص بمؤتمر (2016)، ص ص. 389-404.بغداد، العراق : جامعة بغداد، كلية التربية للعلوم الإنسانية / ابن رشد،.
https://search.emarefa.net/detail/BIM-769498
Modern Language Association (MLA)
هدى كامل منصور. الألعاب الرقمية و دورها في التفكير الابتكاري لدى الأطفال. . بغداد، العراق : جامعة بغداد، كلية التربية للعلوم الإنسانية / ابن رشد،. 2016-12-31.
https://search.emarefa.net/detail/BIM-769498
American Medical Association (AMA)
هدى كامل منصور. الألعاب الرقمية و دورها في التفكير الابتكاري لدى الأطفال. . المؤتمر العلمي الدولي بعنوان مقدمات و نتائج لإصلاح التربية و التعليم في العراق : كليات التربية أنموذجا و تحت شعار : الإصلاح التربوي رؤية مستقبلية في التعليم العالي (4 : 2016 : بغداد، العراق).
https://search.emarefa.net/detail/BIM-769498