Are an electronic sports phenomena will become a sport : for the future ?

Other Title(s)

هل الرياضات الإلكترونية سوف تصبح رياضة في المستقبل ؟ : بعض الفرص و المخاطر

Joint Authors

Salih, Hasan Hadi
Nasif, Wasim Sad
Rashid, Layth Talib

Source

مجلة علوم الرياضة

Publisher

University of Diyala College of Physical Education and Sport Science

Publication Date

2018-12-31

Country of Publication

Iraq

No. of Pages

12

Main Subjects

Information Technology and Computer Science
Sports sciences and physical education

Topics

English Abstract

E Sports (electronic sports) is a form of sports where the primary aspects of the sport are facilitated by electronic systems; the input of players and teams as well as the output of the e Sports system are mediated by interfaces.

In more practical terms, e Sports refer to competitive video (gaming broadcasted in internet).

The main purpose of this paper is to investigate why do people spectate e Sports on the internet.

Also increasing Consumer demand for electronic sports and evolution of game competitions have paying attention from sports, entertainment industries.

As the growth of eSports continues, this will, of course, create new business opportunities in the process, eSports is technology-based and as the industry grows, business opportunities will arise specific to this booming market.

Many top companies have begun to research and discover opportunities in the industry, Virtual Reality (VR) and Augmented Reality (AR) software, are the two most anticipated tracks for the development of the industry, so there is likely to be increased growth in this field.

The study employ motivations scale that extensively applied measurement tools for sports consumption, questionnaire designed and pre-tested before allocating to respondents (N=224), the model was evaluated by investigative its measurement model and then structural model.

The indicated results shows: gaining knowledge about games, escapism and eSports aggressiveness were found to certainly predict e Sport watching frequency.

Today, hundreds of millions of people watching eSports.

So it's become quickly rising forms of new broadcasting in the internet driven by the emergent source of games.

Data Type

Conference Papers

Record ID

BIM-914049

American Psychological Association (APA)

Salih, Hasan Hadi& Nasif, Wasim Sad& Rashid, Layth Talib. 2018-12-31. Are an electronic sports phenomena will become a sport : for the future ?. . Special issue (2018), pp.704-715.Diyala Iraq : University of Diyala College of Physical Education and Sport Science.
https://search.emarefa.net/detail/BIM-914049

Modern Language Association (MLA)

Salih, Hasan Hadi…[et al.]. Are an electronic sports phenomena will become a sport : for the future ?. . Diyala Iraq : University of Diyala College of Physical Education and Sport Science. 2018-12-31.
https://search.emarefa.net/detail/BIM-914049

American Medical Association (AMA)

Salih, Hasan Hadi& Nasif, Wasim Sad& Rashid, Layth Talib. Are an electronic sports phenomena will become a sport : for the future ?. .
https://search.emarefa.net/detail/BIM-914049