Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game

المؤلفون المشاركون

Sarhan, Shahenda
Abu ElSoud, Mohamed
Rashed, Hebatullah

المصدر

International Journal of Computer Games Technology

العدد

المجلد 2016، العدد 2016 (31 ديسمبر/كانون الأول 2016)، ص ص. 1-14، 14ص.

الناشر

Hindawi Publishing Corporation

تاريخ النشر

2016-01-03

دولة النشر

مصر

عدد الصفحات

14

التخصصات الرئيسية

تكنولوجيا المعلومات وعلم الحاسوب

الملخص EN

With the rapid advent of video games recently and the increasing numbers of players and gamers, only a tough game with high policy, actions, and tactics survives.

How the game responds to opponent actions is the key issue of popular games.

Many algorithms were proposed to solve this problem such as Least-Squares Policy Iteration (LSPI) and State-Action-Reward-State-Action (SARSA) but they mainly depend on discrete actions, while agents in such a setting have to learn from the consequences of their continuous actions, in order to maximize the total reward over time.

So in this paper we proposed a new algorithm based on LSPI called Least-Squares Continuous Action Policy Iteration (LSCAPI).

The LSCAPI was implemented and tested on three different games: one board game, the 8 Queens, and two real-time strategy (RTS) games, StarCraft Brood War and Glest.

The LSCAPI evaluation proved superiority over LSPI in time, policy learning ability, and effectiveness.

نمط استشهاد جمعية علماء النفس الأمريكية (APA)

Sarhan, Shahenda& Abu ElSoud, Mohamed& Rashed, Hebatullah. 2016. Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game. International Journal of Computer Games Technology،Vol. 2016, no. 2016, pp.1-14.
https://search.emarefa.net/detail/BIM-1105578

نمط استشهاد الجمعية الأمريكية للغات الحديثة (MLA)

Sarhan, Shahenda…[et al.]. Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game. International Journal of Computer Games Technology No. 2016 (2016), pp.1-14.
https://search.emarefa.net/detail/BIM-1105578

نمط استشهاد الجمعية الطبية الأمريكية (AMA)

Sarhan, Shahenda& Abu ElSoud, Mohamed& Rashed, Hebatullah. Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game. International Journal of Computer Games Technology. 2016. Vol. 2016, no. 2016, pp.1-14.
https://search.emarefa.net/detail/BIM-1105578

نوع البيانات

مقالات

لغة النص

الإنجليزية

الملاحظات

Includes bibliographical references

رقم السجل

BIM-1105578