Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game

Joint Authors

Sarhan, Shahenda
Abu ElSoud, Mohamed
Rashed, Hebatullah

Source

International Journal of Computer Games Technology

Issue

Vol. 2016, Issue 2016 (31 Dec. 2016), pp.1-14, 14 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2016-01-03

Country of Publication

Egypt

No. of Pages

14

Main Subjects

Information Technology and Computer Science

Abstract EN

With the rapid advent of video games recently and the increasing numbers of players and gamers, only a tough game with high policy, actions, and tactics survives.

How the game responds to opponent actions is the key issue of popular games.

Many algorithms were proposed to solve this problem such as Least-Squares Policy Iteration (LSPI) and State-Action-Reward-State-Action (SARSA) but they mainly depend on discrete actions, while agents in such a setting have to learn from the consequences of their continuous actions, in order to maximize the total reward over time.

So in this paper we proposed a new algorithm based on LSPI called Least-Squares Continuous Action Policy Iteration (LSCAPI).

The LSCAPI was implemented and tested on three different games: one board game, the 8 Queens, and two real-time strategy (RTS) games, StarCraft Brood War and Glest.

The LSCAPI evaluation proved superiority over LSPI in time, policy learning ability, and effectiveness.

American Psychological Association (APA)

Sarhan, Shahenda& Abu ElSoud, Mohamed& Rashed, Hebatullah. 2016. Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game. International Journal of Computer Games Technology،Vol. 2016, no. 2016, pp.1-14.
https://search.emarefa.net/detail/BIM-1105578

Modern Language Association (MLA)

Sarhan, Shahenda…[et al.]. Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game. International Journal of Computer Games Technology No. 2016 (2016), pp.1-14.
https://search.emarefa.net/detail/BIM-1105578

American Medical Association (AMA)

Sarhan, Shahenda& Abu ElSoud, Mohamed& Rashed, Hebatullah. Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game. International Journal of Computer Games Technology. 2016. Vol. 2016, no. 2016, pp.1-14.
https://search.emarefa.net/detail/BIM-1105578

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-1105578