PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem

المؤلفون المشاركون

Dumnić, Slaviša
Dupljanin, Đorđije
Božović, Vladimir
Ćulibrk, Dubravko

المصدر

Computational Intelligence and Neuroscience

العدد

المجلد 2019، العدد 2019 (31 ديسمبر/كانون الأول 2019)، ص ص. 1-9، 9ص.

الناشر

Hindawi Publishing Corporation

تاريخ النشر

2019-05-13

دولة النشر

مصر

عدد الصفحات

9

التخصصات الرئيسية

الأحياء

الملخص EN

Human strategies for solving the travelling salesperson problem (TSP) continue to draw the attention of the researcher community, both to further understanding of human decision-making and inspiration for the design of automated solvers.

Online games represent an efficient way of collecting large amounts of human solutions to the TSP, and PathGame is a game focusing on non-Euclideanclosed-form TSP.

To capture the instinctive decision-making process of the users, PathGame requires users to solve the problem as quickly as possible, while still favouring more efficient tours.

In the initial study presented here, we have used PathGame to collect a dataset of over 16,000 tours, containing over 22,000,000 destinations.

Our analysis of the data revealed new insights related to ways in which humans solve TSP and the time it takes them when forced to solve TSPs of large complexity quickly.

نمط استشهاد جمعية علماء النفس الأمريكية (APA)

Dumnić, Slaviša& Dupljanin, Đorđije& Božović, Vladimir& Ćulibrk, Dubravko. 2019. PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem. Computational Intelligence and Neuroscience،Vol. 2019, no. 2019, pp.1-9.
https://search.emarefa.net/detail/BIM-1129383

نمط استشهاد الجمعية الأمريكية للغات الحديثة (MLA)

Dumnić, Slaviša…[et al.]. PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem. Computational Intelligence and Neuroscience No. 2019 (2019), pp.1-9.
https://search.emarefa.net/detail/BIM-1129383

نمط استشهاد الجمعية الطبية الأمريكية (AMA)

Dumnić, Slaviša& Dupljanin, Đorđije& Božović, Vladimir& Ćulibrk, Dubravko. PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem. Computational Intelligence and Neuroscience. 2019. Vol. 2019, no. 2019, pp.1-9.
https://search.emarefa.net/detail/BIM-1129383

نوع البيانات

مقالات

لغة النص

الإنجليزية

الملاحظات

Includes bibliographical references

رقم السجل

BIM-1129383