PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem

Joint Authors

Dumnić, Slaviša
Dupljanin, Đorđije
Božović, Vladimir
Ćulibrk, Dubravko

Source

Computational Intelligence and Neuroscience

Issue

Vol. 2019, Issue 2019 (31 Dec. 2019), pp.1-9, 9 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2019-05-13

Country of Publication

Egypt

No. of Pages

9

Main Subjects

Biology

Abstract EN

Human strategies for solving the travelling salesperson problem (TSP) continue to draw the attention of the researcher community, both to further understanding of human decision-making and inspiration for the design of automated solvers.

Online games represent an efficient way of collecting large amounts of human solutions to the TSP, and PathGame is a game focusing on non-Euclideanclosed-form TSP.

To capture the instinctive decision-making process of the users, PathGame requires users to solve the problem as quickly as possible, while still favouring more efficient tours.

In the initial study presented here, we have used PathGame to collect a dataset of over 16,000 tours, containing over 22,000,000 destinations.

Our analysis of the data revealed new insights related to ways in which humans solve TSP and the time it takes them when forced to solve TSPs of large complexity quickly.

American Psychological Association (APA)

Dumnić, Slaviša& Dupljanin, Đorđije& Božović, Vladimir& Ćulibrk, Dubravko. 2019. PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem. Computational Intelligence and Neuroscience،Vol. 2019, no. 2019, pp.1-9.
https://search.emarefa.net/detail/BIM-1129383

Modern Language Association (MLA)

Dumnić, Slaviša…[et al.]. PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem. Computational Intelligence and Neuroscience No. 2019 (2019), pp.1-9.
https://search.emarefa.net/detail/BIM-1129383

American Medical Association (AMA)

Dumnić, Slaviša& Dupljanin, Đorđije& Božović, Vladimir& Ćulibrk, Dubravko. PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem. Computational Intelligence and Neuroscience. 2019. Vol. 2019, no. 2019, pp.1-9.
https://search.emarefa.net/detail/BIM-1129383

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-1129383