![](/images/graphics-bg.png)
PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem
Joint Authors
Dumnić, Slaviša
Dupljanin, Đorđije
Božović, Vladimir
Ćulibrk, Dubravko
Source
Computational Intelligence and Neuroscience
Issue
Vol. 2019, Issue 2019 (31 Dec. 2019), pp.1-9, 9 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2019-05-13
Country of Publication
Egypt
No. of Pages
9
Main Subjects
Abstract EN
Human strategies for solving the travelling salesperson problem (TSP) continue to draw the attention of the researcher community, both to further understanding of human decision-making and inspiration for the design of automated solvers.
Online games represent an efficient way of collecting large amounts of human solutions to the TSP, and PathGame is a game focusing on non-Euclideanclosed-form TSP.
To capture the instinctive decision-making process of the users, PathGame requires users to solve the problem as quickly as possible, while still favouring more efficient tours.
In the initial study presented here, we have used PathGame to collect a dataset of over 16,000 tours, containing over 22,000,000 destinations.
Our analysis of the data revealed new insights related to ways in which humans solve TSP and the time it takes them when forced to solve TSPs of large complexity quickly.
American Psychological Association (APA)
Dumnić, Slaviša& Dupljanin, Đorđije& Božović, Vladimir& Ćulibrk, Dubravko. 2019. PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem. Computational Intelligence and Neuroscience،Vol. 2019, no. 2019, pp.1-9.
https://search.emarefa.net/detail/BIM-1129383
Modern Language Association (MLA)
Dumnić, Slaviša…[et al.]. PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem. Computational Intelligence and Neuroscience No. 2019 (2019), pp.1-9.
https://search.emarefa.net/detail/BIM-1129383
American Medical Association (AMA)
Dumnić, Slaviša& Dupljanin, Đorđije& Božović, Vladimir& Ćulibrk, Dubravko. PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem. Computational Intelligence and Neuroscience. 2019. Vol. 2019, no. 2019, pp.1-9.
https://search.emarefa.net/detail/BIM-1129383
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-1129383