Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU

المؤلفون المشاركون

Dong, Yangzi
Peng, Chao

المصدر

International Journal of Computer Games Technology

العدد

المجلد 2019، العدد 2019 (31 ديسمبر/كانون الأول 2019)، ص ص. 1-15، 15ص.

الناشر

Hindawi Publishing Corporation

تاريخ النشر

2019-03-26

دولة النشر

مصر

عدد الصفحات

15

التخصصات الرئيسية

تكنولوجيا المعلومات وعلم الحاسوب

الملخص EN

Achieving the efficient rendering of a large animated crowd with realistic visual appearance is a challenging task when players interact with a complex game scene.

We present a real-time crowd rendering system that efficiently manages multiple types of character data on the GPU and integrates seamlessly with level-of-detail and visibility culling techniques.

The character data, including vertices, triangles, vertex normals, texture coordinates, skeletons, and skinning weights, are stored as either buffer objects or textures in accordance with their access requirements at the rendering stage.

Our system preserves the view-dependent visual appearance of individual character instances in the crowd and is executed with a fine-grained parallelization scheme.

We compare our approach with the existing crowd rendering techniques.

The experimental results show that our approach achieves better rendering performance and visual quality.

Our approach is able to render a large crowd composed of tens of thousands of animated instances in real time by managing each type of character data in a single buffer object.

نمط استشهاد جمعية علماء النفس الأمريكية (APA)

Dong, Yangzi& Peng, Chao. 2019. Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU. International Journal of Computer Games Technology،Vol. 2019, no. 2019, pp.1-15.
https://search.emarefa.net/detail/BIM-1158802

نمط استشهاد الجمعية الأمريكية للغات الحديثة (MLA)

Dong, Yangzi& Peng, Chao. Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU. International Journal of Computer Games Technology No. 2019 (2019), pp.1-15.
https://search.emarefa.net/detail/BIM-1158802

نمط استشهاد الجمعية الطبية الأمريكية (AMA)

Dong, Yangzi& Peng, Chao. Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU. International Journal of Computer Games Technology. 2019. Vol. 2019, no. 2019, pp.1-15.
https://search.emarefa.net/detail/BIM-1158802

نوع البيانات

مقالات

لغة النص

الإنجليزية

الملاحظات

Includes bibliographical references

رقم السجل

BIM-1158802