Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU

Joint Authors

Dong, Yangzi
Peng, Chao

Source

International Journal of Computer Games Technology

Issue

Vol. 2019, Issue 2019 (31 Dec. 2019), pp.1-15, 15 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2019-03-26

Country of Publication

Egypt

No. of Pages

15

Main Subjects

Information Technology and Computer Science

Abstract EN

Achieving the efficient rendering of a large animated crowd with realistic visual appearance is a challenging task when players interact with a complex game scene.

We present a real-time crowd rendering system that efficiently manages multiple types of character data on the GPU and integrates seamlessly with level-of-detail and visibility culling techniques.

The character data, including vertices, triangles, vertex normals, texture coordinates, skeletons, and skinning weights, are stored as either buffer objects or textures in accordance with their access requirements at the rendering stage.

Our system preserves the view-dependent visual appearance of individual character instances in the crowd and is executed with a fine-grained parallelization scheme.

We compare our approach with the existing crowd rendering techniques.

The experimental results show that our approach achieves better rendering performance and visual quality.

Our approach is able to render a large crowd composed of tens of thousands of animated instances in real time by managing each type of character data in a single buffer object.

American Psychological Association (APA)

Dong, Yangzi& Peng, Chao. 2019. Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU. International Journal of Computer Games Technology،Vol. 2019, no. 2019, pp.1-15.
https://search.emarefa.net/detail/BIM-1158802

Modern Language Association (MLA)

Dong, Yangzi& Peng, Chao. Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU. International Journal of Computer Games Technology No. 2019 (2019), pp.1-15.
https://search.emarefa.net/detail/BIM-1158802

American Medical Association (AMA)

Dong, Yangzi& Peng, Chao. Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU. International Journal of Computer Games Technology. 2019. Vol. 2019, no. 2019, pp.1-15.
https://search.emarefa.net/detail/BIM-1158802

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-1158802