Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer

المؤلف

Udjaja, Yogi

المصدر

International Journal of Computer Games Technology

العدد

المجلد 2018، العدد 2018 (31 ديسمبر/كانون الأول 2018)، ص ص. 1-12، 12ص.

الناشر

Hindawi Publishing Corporation

تاريخ النشر

2018-12-18

دولة النشر

مصر

عدد الصفحات

12

التخصصات الرئيسية

تكنولوجيا المعلومات وعلم الحاسوب

الملخص EN

Starting from people limitations to understand Japanese, education and social life of those people in Japan can be hindered.

Therefore, a game is needed that allows one to understand Japanese using Gamification Assisted Language Learning (GALL) method, involving the introduction of Japanese language implementation using expert point cloud ($EP) recognizer.

This method is used to stimulate the sensory and motor nervous system and motivate students (players) to study harder.

This can be evidenced by increase in players ability from 20% to 100%.

نمط استشهاد جمعية علماء النفس الأمريكية (APA)

Udjaja, Yogi. 2018. Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer. International Journal of Computer Games Technology،Vol. 2018, no. 2018, pp.1-12.
https://search.emarefa.net/detail/BIM-1170311

نمط استشهاد الجمعية الأمريكية للغات الحديثة (MLA)

Udjaja, Yogi. Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer. International Journal of Computer Games Technology No. 2018 (2018), pp.1-12.
https://search.emarefa.net/detail/BIM-1170311

نمط استشهاد الجمعية الطبية الأمريكية (AMA)

Udjaja, Yogi. Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer. International Journal of Computer Games Technology. 2018. Vol. 2018, no. 2018, pp.1-12.
https://search.emarefa.net/detail/BIM-1170311

نوع البيانات

مقالات

لغة النص

الإنجليزية

الملاحظات

Includes bibliographical references

رقم السجل

BIM-1170311