Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer
Author
Source
International Journal of Computer Games Technology
Issue
Vol. 2018, Issue 2018 (31 Dec. 2018), pp.1-12, 12 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2018-12-18
Country of Publication
Egypt
No. of Pages
12
Main Subjects
Information Technology and Computer Science
Abstract EN
Starting from people limitations to understand Japanese, education and social life of those people in Japan can be hindered.
Therefore, a game is needed that allows one to understand Japanese using Gamification Assisted Language Learning (GALL) method, involving the introduction of Japanese language implementation using expert point cloud ($EP) recognizer.
This method is used to stimulate the sensory and motor nervous system and motivate students (players) to study harder.
This can be evidenced by increase in players ability from 20% to 100%.
American Psychological Association (APA)
Udjaja, Yogi. 2018. Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer. International Journal of Computer Games Technology،Vol. 2018, no. 2018, pp.1-12.
https://search.emarefa.net/detail/BIM-1170311
Modern Language Association (MLA)
Udjaja, Yogi. Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer. International Journal of Computer Games Technology No. 2018 (2018), pp.1-12.
https://search.emarefa.net/detail/BIM-1170311
American Medical Association (AMA)
Udjaja, Yogi. Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer. International Journal of Computer Games Technology. 2018. Vol. 2018, no. 2018, pp.1-12.
https://search.emarefa.net/detail/BIM-1170311
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-1170311