Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer

Author

Udjaja, Yogi

Source

International Journal of Computer Games Technology

Issue

Vol. 2018, Issue 2018 (31 Dec. 2018), pp.1-12, 12 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2018-12-18

Country of Publication

Egypt

No. of Pages

12

Main Subjects

Information Technology and Computer Science

Abstract EN

Starting from people limitations to understand Japanese, education and social life of those people in Japan can be hindered.

Therefore, a game is needed that allows one to understand Japanese using Gamification Assisted Language Learning (GALL) method, involving the introduction of Japanese language implementation using expert point cloud ($EP) recognizer.

This method is used to stimulate the sensory and motor nervous system and motivate students (players) to study harder.

This can be evidenced by increase in players ability from 20% to 100%.

American Psychological Association (APA)

Udjaja, Yogi. 2018. Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer. International Journal of Computer Games Technology،Vol. 2018, no. 2018, pp.1-12.
https://search.emarefa.net/detail/BIM-1170311

Modern Language Association (MLA)

Udjaja, Yogi. Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer. International Journal of Computer Games Technology No. 2018 (2018), pp.1-12.
https://search.emarefa.net/detail/BIM-1170311

American Medical Association (AMA)

Udjaja, Yogi. Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer. International Journal of Computer Games Technology. 2018. Vol. 2018, no. 2018, pp.1-12.
https://search.emarefa.net/detail/BIM-1170311

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-1170311