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Effects of gaming applications on English Language vocabulary learning among young learners in Saudi Arabian elementary schools
المؤلف
المصدر
Journal of Arts, Literature, Humanities and Social Sciences
العدد
المجلد 2022، العدد 82 (31 أغسطس/آب 2022)، ص ص. 251-271، 21ص.
الناشر
تاريخ النشر
2022-08-31
دولة النشر
الإمارات العربية المتحدة
عدد الصفحات
21
التخصصات الرئيسية
الملخص EN
The past few decades have witnessed tremendous innovations in technology.
The digital revolution has immensely reconfigured the way of life.
Among the sectors significantly impacted by the digitalization of the world is the education sector.
In Saudi Arabia, technology has found widespread use in the education system.
This study aimed to investigate whether gaming applications can improve learning English vocabulary among young learners in elementary schools.
The study involved 30 students aged between 6 and 11 from two elementary schools in Saudi Arabia.
The participants were subjected to a pre-test followed by the treatment during which they were subjected to different gaming applications under the supervision of their parents, teachers, and researcher for one month.
After the experiment, the students took a post-test to assess the effects of the gaming applications.
The pre-test and post-test scores were subjected to normality and homogeneity of variance tests before analysis.
Since the post-test scores violated the parametric test assumptions, the data was analyzed through the non-parametric Wilcoxon's Signed Ranks test.
The results show significant differences between pre-test and post-test scores (T = 455.0, Z = -4.79, p < 0.001).
The null hypothesis was therefore rejected.
These results imply that gaming applications are important in improving English vocabulary learning among young learners in elementary schools in Saudi Arabia.
These results therefore inform language teachers in Saudi Arabia to make games an integral part of foreign or second language learning for young learners.
نمط استشهاد جمعية علماء النفس الأمريكية (APA)
al-Mukahili, Mahdi Marji N.. 2022. Effects of gaming applications on English Language vocabulary learning among young learners in Saudi Arabian elementary schools. Journal of Arts, Literature, Humanities and Social Sciences،Vol. 2022, no. 82, pp.251-271.
https://search.emarefa.net/detail/BIM-1434248
نمط استشهاد الجمعية الأمريكية للغات الحديثة (MLA)
al-Mukahili, Mahdi Marji N.. Effects of gaming applications on English Language vocabulary learning among young learners in Saudi Arabian elementary schools. Journal of Arts, Literature, Humanities and Social Sciences No. 82 (Aug. 2022), pp.251-271.
https://search.emarefa.net/detail/BIM-1434248
نمط استشهاد الجمعية الطبية الأمريكية (AMA)
al-Mukahili, Mahdi Marji N.. Effects of gaming applications on English Language vocabulary learning among young learners in Saudi Arabian elementary schools. Journal of Arts, Literature, Humanities and Social Sciences. 2022. Vol. 2022, no. 82, pp.251-271.
https://search.emarefa.net/detail/BIM-1434248
نوع البيانات
مقالات
لغة النص
الإنجليزية
الملاحظات
Includes bibliographical references : p. 269-271
رقم السجل
BIM-1434248
قاعدة معامل التأثير والاستشهادات المرجعية العربي "ارسيف Arcif"
أضخم قاعدة بيانات عربية للاستشهادات المرجعية للمجلات العلمية المحكمة الصادرة في العالم العربي
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تقوم هذه الخدمة بالتحقق من التشابه أو الانتحال في الأبحاث والمقالات العلمية والأطروحات الجامعية والكتب والأبحاث باللغة العربية، وتحديد درجة التشابه أو أصالة الأعمال البحثية وحماية ملكيتها الفكرية. تعرف اكثر
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