Effects of gaming applications on English Language vocabulary learning among young learners in Saudi Arabian elementary schools
Author
Source
Journal of Arts, Literature, Humanities and Social Sciences
Issue
Vol. 2022, Issue 82 (31 Aug. 2022), pp.251-271, 21 p.
Publisher
Emirates College for Education Sciences
Publication Date
2022-08-31
Country of Publication
United Arab Emirates
No. of Pages
21
Main Subjects
Abstract EN
The past few decades have witnessed tremendous innovations in technology.
The digital revolution has immensely reconfigured the way of life.
Among the sectors significantly impacted by the digitalization of the world is the education sector.
In Saudi Arabia, technology has found widespread use in the education system.
This study aimed to investigate whether gaming applications can improve learning English vocabulary among young learners in elementary schools.
The study involved 30 students aged between 6 and 11 from two elementary schools in Saudi Arabia.
The participants were subjected to a pre-test followed by the treatment during which they were subjected to different gaming applications under the supervision of their parents, teachers, and researcher for one month.
After the experiment, the students took a post-test to assess the effects of the gaming applications.
The pre-test and post-test scores were subjected to normality and homogeneity of variance tests before analysis.
Since the post-test scores violated the parametric test assumptions, the data was analyzed through the non-parametric Wilcoxon's Signed Ranks test.
The results show significant differences between pre-test and post-test scores (T = 455.0, Z = -4.79, p < 0.001).
The null hypothesis was therefore rejected.
These results imply that gaming applications are important in improving English vocabulary learning among young learners in elementary schools in Saudi Arabia.
These results therefore inform language teachers in Saudi Arabia to make games an integral part of foreign or second language learning for young learners.
American Psychological Association (APA)
al-Mukahili, Mahdi Marji N.. 2022. Effects of gaming applications on English Language vocabulary learning among young learners in Saudi Arabian elementary schools. Journal of Arts, Literature, Humanities and Social Sciences،Vol. 2022, no. 82, pp.251-271.
https://search.emarefa.net/detail/BIM-1434248
Modern Language Association (MLA)
al-Mukahili, Mahdi Marji N.. Effects of gaming applications on English Language vocabulary learning among young learners in Saudi Arabian elementary schools. Journal of Arts, Literature, Humanities and Social Sciences No. 82 (Aug. 2022), pp.251-271.
https://search.emarefa.net/detail/BIM-1434248
American Medical Association (AMA)
al-Mukahili, Mahdi Marji N.. Effects of gaming applications on English Language vocabulary learning among young learners in Saudi Arabian elementary schools. Journal of Arts, Literature, Humanities and Social Sciences. 2022. Vol. 2022, no. 82, pp.251-271.
https://search.emarefa.net/detail/BIM-1434248
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references : p. 269-271
Record ID
BIM-1434248