Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game

المؤلفون المشاركون

Agar, Jacob
Shi, Wei
Corriveau, Jean-Pierre

المصدر

International Journal of Computer Games Technology

العدد

المجلد 2014، العدد 2014 (31 ديسمبر/كانون الأول 2014)، ص ص. 1-18، 18ص.

الناشر

Hindawi Publishing Corporation

تاريخ النشر

2014-05-12

دولة النشر

مصر

عدد الصفحات

18

التخصصات الرئيسية

تكنولوجيا المعلومات وعلم الحاسوب

الملخص EN

In today’s gaming world, a player expects the same play experience whether playing on a local network or online with many geographically distant players on congested networks.

Because of delay and loss, there may be discrepancies in the simulated environment from player to player, likely resulting in incorrect perception of events.

It is desirable to develop methods that minimize this problem.

Dead reckoning is one such method.

Traditional dead reckoning schemes typically predict a player’s position linearly by assuming players move with constant force or velocity.

In this paper, we consider team-based 2D online action games.

In such games, player movement is rarely linear.

Consequently, we implemented such a game to act as a test harness we used to collect a large amount of data from playing sessions involving a large number of experienced players.

From analyzing this data, we identified play patterns, which we used to create three dead reckoning algorithms.

We then used an extensive set of simulations to compare our algorithms with the IEEE standard dead reckoning algorithm and with the recent “Interest Scheme” algorithm.

Our results are promising especially with respect to the average export error and the number of hits.

نمط استشهاد جمعية علماء النفس الأمريكية (APA)

Shi, Wei& Corriveau, Jean-Pierre& Agar, Jacob. 2014. Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game. International Journal of Computer Games Technology،Vol. 2014, no. 2014, pp.1-18.
https://search.emarefa.net/detail/BIM-448781

نمط استشهاد الجمعية الأمريكية للغات الحديثة (MLA)

Shi, Wei…[et al.]. Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game. International Journal of Computer Games Technology No. 2014 (2014), pp.1-18.
https://search.emarefa.net/detail/BIM-448781

نمط استشهاد الجمعية الطبية الأمريكية (AMA)

Shi, Wei& Corriveau, Jean-Pierre& Agar, Jacob. Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game. International Journal of Computer Games Technology. 2014. Vol. 2014, no. 2014, pp.1-18.
https://search.emarefa.net/detail/BIM-448781

نوع البيانات

مقالات

لغة النص

الإنجليزية

الملاحظات

Includes bibliographical references

رقم السجل

BIM-448781