Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game
Joint Authors
Agar, Jacob
Shi, Wei
Corriveau, Jean-Pierre
Source
International Journal of Computer Games Technology
Issue
Vol. 2014, Issue 2014 (31 Dec. 2014), pp.1-18, 18 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2014-05-12
Country of Publication
Egypt
No. of Pages
18
Main Subjects
Information Technology and Computer Science
Abstract EN
In today’s gaming world, a player expects the same play experience whether playing on a local network or online with many geographically distant players on congested networks.
Because of delay and loss, there may be discrepancies in the simulated environment from player to player, likely resulting in incorrect perception of events.
It is desirable to develop methods that minimize this problem.
Dead reckoning is one such method.
Traditional dead reckoning schemes typically predict a player’s position linearly by assuming players move with constant force or velocity.
In this paper, we consider team-based 2D online action games.
In such games, player movement is rarely linear.
Consequently, we implemented such a game to act as a test harness we used to collect a large amount of data from playing sessions involving a large number of experienced players.
From analyzing this data, we identified play patterns, which we used to create three dead reckoning algorithms.
We then used an extensive set of simulations to compare our algorithms with the IEEE standard dead reckoning algorithm and with the recent “Interest Scheme” algorithm.
Our results are promising especially with respect to the average export error and the number of hits.
American Psychological Association (APA)
Shi, Wei& Corriveau, Jean-Pierre& Agar, Jacob. 2014. Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game. International Journal of Computer Games Technology،Vol. 2014, no. 2014, pp.1-18.
https://search.emarefa.net/detail/BIM-448781
Modern Language Association (MLA)
Shi, Wei…[et al.]. Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game. International Journal of Computer Games Technology No. 2014 (2014), pp.1-18.
https://search.emarefa.net/detail/BIM-448781
American Medical Association (AMA)
Shi, Wei& Corriveau, Jean-Pierre& Agar, Jacob. Dead Reckoning Using Play Patterns in a Simple 2D Multiplayer Online Game. International Journal of Computer Games Technology. 2014. Vol. 2014, no. 2014, pp.1-18.
https://search.emarefa.net/detail/BIM-448781
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-448781