Ambient Games, Revealing a Route to a World Where Work is Play?

المؤلفون المشاركون

Eyles, Mark
Eglin, Roger

المصدر

International Journal of Computer Games Technology

العدد

المجلد 2008، العدد 2008 (31 ديسمبر/كانون الأول 2008)، ص ص. 1-7، 7ص.

الناشر

Hindawi Publishing Corporation

تاريخ النشر

2008-03-19

دولة النشر

مصر

عدد الصفحات

7

التخصصات الرئيسية

تكنولوجيا المعلومات وعلم الحاسوب

الملخص EN

A novel way of playing games called ambient gaming is defined and described.

Growing out of ideas in ambient music, ambient gaming is defined as “ignorable as it is interesting” after Brian Eno's description of ambient music.

Ambient gaming is set in the context of existing games.

Further, ambient games are set in a technological context, showing that the technology enabling their development is now becoming available.

The specification and implementation of an ambient game prototype, Ambient Quest, are described.

Finally, future directions leading to work enhancing games are suggested.

نمط استشهاد جمعية علماء النفس الأمريكية (APA)

Eyles, Mark& Eglin, Roger. 2008. Ambient Games, Revealing a Route to a World Where Work is Play?. International Journal of Computer Games Technology،Vol. 2008, no. 2008, pp.1-7.
https://search.emarefa.net/detail/BIM-452002

نمط استشهاد الجمعية الأمريكية للغات الحديثة (MLA)

Eyles, Mark& Eglin, Roger. Ambient Games, Revealing a Route to a World Where Work is Play?. International Journal of Computer Games Technology No. 2008 (2008), pp.1-7.
https://search.emarefa.net/detail/BIM-452002

نمط استشهاد الجمعية الطبية الأمريكية (AMA)

Eyles, Mark& Eglin, Roger. Ambient Games, Revealing a Route to a World Where Work is Play?. International Journal of Computer Games Technology. 2008. Vol. 2008, no. 2008, pp.1-7.
https://search.emarefa.net/detail/BIM-452002

نوع البيانات

مقالات

لغة النص

الإنجليزية

الملاحظات

Includes bibliographical references

رقم السجل

BIM-452002