Ambient Games, Revealing a Route to a World Where Work is Play?

Joint Authors

Eyles, Mark
Eglin, Roger

Source

International Journal of Computer Games Technology

Issue

Vol. 2008, Issue 2008 (31 Dec. 2008), pp.1-7, 7 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2008-03-19

Country of Publication

Egypt

No. of Pages

7

Main Subjects

Information Technology and Computer Science

Abstract EN

A novel way of playing games called ambient gaming is defined and described.

Growing out of ideas in ambient music, ambient gaming is defined as “ignorable as it is interesting” after Brian Eno's description of ambient music.

Ambient gaming is set in the context of existing games.

Further, ambient games are set in a technological context, showing that the technology enabling their development is now becoming available.

The specification and implementation of an ambient game prototype, Ambient Quest, are described.

Finally, future directions leading to work enhancing games are suggested.

American Psychological Association (APA)

Eyles, Mark& Eglin, Roger. 2008. Ambient Games, Revealing a Route to a World Where Work is Play?. International Journal of Computer Games Technology،Vol. 2008, no. 2008, pp.1-7.
https://search.emarefa.net/detail/BIM-452002

Modern Language Association (MLA)

Eyles, Mark& Eglin, Roger. Ambient Games, Revealing a Route to a World Where Work is Play?. International Journal of Computer Games Technology No. 2008 (2008), pp.1-7.
https://search.emarefa.net/detail/BIM-452002

American Medical Association (AMA)

Eyles, Mark& Eglin, Roger. Ambient Games, Revealing a Route to a World Where Work is Play?. International Journal of Computer Games Technology. 2008. Vol. 2008, no. 2008, pp.1-7.
https://search.emarefa.net/detail/BIM-452002

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-452002