Ambient Games, Revealing a Route to a World Where Work is Play?
Joint Authors
Source
International Journal of Computer Games Technology
Issue
Vol. 2008, Issue 2008 (31 Dec. 2008), pp.1-7, 7 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2008-03-19
Country of Publication
Egypt
No. of Pages
7
Main Subjects
Information Technology and Computer Science
Abstract EN
A novel way of playing games called ambient gaming is defined and described.
Growing out of ideas in ambient music, ambient gaming is defined as “ignorable as it is interesting” after Brian Eno's description of ambient music.
Ambient gaming is set in the context of existing games.
Further, ambient games are set in a technological context, showing that the technology enabling their development is now becoming available.
The specification and implementation of an ambient game prototype, Ambient Quest, are described.
Finally, future directions leading to work enhancing games are suggested.
American Psychological Association (APA)
Eyles, Mark& Eglin, Roger. 2008. Ambient Games, Revealing a Route to a World Where Work is Play?. International Journal of Computer Games Technology،Vol. 2008, no. 2008, pp.1-7.
https://search.emarefa.net/detail/BIM-452002
Modern Language Association (MLA)
Eyles, Mark& Eglin, Roger. Ambient Games, Revealing a Route to a World Where Work is Play?. International Journal of Computer Games Technology No. 2008 (2008), pp.1-7.
https://search.emarefa.net/detail/BIM-452002
American Medical Association (AMA)
Eyles, Mark& Eglin, Roger. Ambient Games, Revealing a Route to a World Where Work is Play?. International Journal of Computer Games Technology. 2008. Vol. 2008, no. 2008, pp.1-7.
https://search.emarefa.net/detail/BIM-452002
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-452002