A Gameplay Definition through Videogame Classification

المصدر

International Journal of Computer Games Technology

العدد

المجلد 2008، العدد 2008 (31 ديسمبر/كانون الأول 2008)، ص ص. 1-7، 7ص.

الناشر

Hindawi Publishing Corporation

تاريخ النشر

2008-04-22

دولة النشر

مصر

عدد الصفحات

7

التخصصات الرئيسية

تكنولوجيا المعلومات وعلم الحاسوب

الملخص EN

This paper is part of an experimental approach aimed to raise a videogames classification.

Being inspired by the methodology that Propp used for the classification of Russian fairy tales, we have identified recurrent diagrams within rules of videogames, that we called “Gameplay Bricks”.

The combinations of these different bricks should allow us to represent a classification of all videogames in accordance with their rules.

In this article, we will study the nature of these bricks, especially the link they seem to have with two types of game rules: the rules that allow the player to “manipulate” the elements of the game, and the rules defining the “goal” of the game.

This study will lead to an hypothesis about the nature of gameplay.

نمط استشهاد جمعية علماء النفس الأمريكية (APA)

2008. A Gameplay Definition through Videogame Classification. International Journal of Computer Games Technology،Vol. 2008, no. 2008, pp.1-7.
https://search.emarefa.net/detail/BIM-474050

نمط استشهاد الجمعية الأمريكية للغات الحديثة (MLA)

A Gameplay Definition through Videogame Classification. International Journal of Computer Games Technology No. 2008 (2008), pp.1-7.
https://search.emarefa.net/detail/BIM-474050

نمط استشهاد الجمعية الطبية الأمريكية (AMA)

A Gameplay Definition through Videogame Classification. International Journal of Computer Games Technology. 2008. Vol. 2008, no. 2008, pp.1-7.
https://search.emarefa.net/detail/BIM-474050

نوع البيانات

مقالات

لغة النص

الإنجليزية

الملاحظات

Includes bibliographical references

رقم السجل

BIM-474050