A Gameplay Definition through Videogame Classification

Source

International Journal of Computer Games Technology

Issue

Vol. 2008, Issue 2008 (31 Dec. 2008), pp.1-7, 7 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2008-04-22

Country of Publication

Egypt

No. of Pages

7

Main Subjects

Information Technology and Computer Science

Abstract EN

This paper is part of an experimental approach aimed to raise a videogames classification.

Being inspired by the methodology that Propp used for the classification of Russian fairy tales, we have identified recurrent diagrams within rules of videogames, that we called “Gameplay Bricks”.

The combinations of these different bricks should allow us to represent a classification of all videogames in accordance with their rules.

In this article, we will study the nature of these bricks, especially the link they seem to have with two types of game rules: the rules that allow the player to “manipulate” the elements of the game, and the rules defining the “goal” of the game.

This study will lead to an hypothesis about the nature of gameplay.

American Psychological Association (APA)

2008. A Gameplay Definition through Videogame Classification. International Journal of Computer Games Technology،Vol. 2008, no. 2008, pp.1-7.
https://search.emarefa.net/detail/BIM-474050

Modern Language Association (MLA)

A Gameplay Definition through Videogame Classification. International Journal of Computer Games Technology No. 2008 (2008), pp.1-7.
https://search.emarefa.net/detail/BIM-474050

American Medical Association (AMA)

A Gameplay Definition through Videogame Classification. International Journal of Computer Games Technology. 2008. Vol. 2008, no. 2008, pp.1-7.
https://search.emarefa.net/detail/BIM-474050

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-474050