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A Gameplay Definition through Videogame Classification
Source
International Journal of Computer Games Technology
Issue
Vol. 2008, Issue 2008 (31 Dec. 2008), pp.1-7, 7 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2008-04-22
Country of Publication
Egypt
No. of Pages
7
Main Subjects
Information Technology and Computer Science
Abstract EN
This paper is part of an experimental approach aimed to raise a videogames classification.
Being inspired by the methodology that Propp used for the classification of Russian fairy tales, we have identified recurrent diagrams within rules of videogames, that we called “Gameplay Bricks”.
The combinations of these different bricks should allow us to represent a classification of all videogames in accordance with their rules.
In this article, we will study the nature of these bricks, especially the link they seem to have with two types of game rules: the rules that allow the player to “manipulate” the elements of the game, and the rules defining the “goal” of the game.
This study will lead to an hypothesis about the nature of gameplay.
American Psychological Association (APA)
2008. A Gameplay Definition through Videogame Classification. International Journal of Computer Games Technology،Vol. 2008, no. 2008, pp.1-7.
https://search.emarefa.net/detail/BIM-474050
Modern Language Association (MLA)
A Gameplay Definition through Videogame Classification. International Journal of Computer Games Technology No. 2008 (2008), pp.1-7.
https://search.emarefa.net/detail/BIM-474050
American Medical Association (AMA)
A Gameplay Definition through Videogame Classification. International Journal of Computer Games Technology. 2008. Vol. 2008, no. 2008, pp.1-7.
https://search.emarefa.net/detail/BIM-474050
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-474050