A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation

المؤلفون المشاركون

Hu, Yongli
Zhou, Ming-Quan
Wu, Zhongke

المصدر

International Journal of Computer Games Technology

العدد

المجلد 2009، العدد 2009 (31 ديسمبر/كانون الأول 2009)، ص ص. 1-9، 9ص.

الناشر

Hindawi Publishing Corporation

تاريخ النشر

2009-06-16

دولة النشر

مصر

عدد الصفحات

9

التخصصات الرئيسية

تكنولوجيا المعلومات وعلم الحاسوب

الملخص EN

We present a new point matching method to overcome the dense point-to-point alignment of scanned 3D faces.

Instead of using the rigid spatial transformation in the traditional iterative closest point (ICP) algorithm, we adopt the thin plate spline (TPS) transformation to model the deformation of different 3D faces.

Because TPS is a non-rigid transformation with good smooth property, it is suitable for formulating the complex variety of human facial morphology.

A closest point searching algorithm is proposed to keep one-to-one mapping, and to get good efficiency the point matching method is accelerated by a KD-tree method.

Having constructed the dense point-to-point correspondence of 3D faces, we create 3D face morphing and animation by key-frames interpolation and obtain realistic results.

Comparing with ICP algorithm and the optical flow method, the presented point matching method can achieve good matching accuracy and stability.

The experiment results have shown that our method is efficient for dense point objects registration.

نمط استشهاد جمعية علماء النفس الأمريكية (APA)

Hu, Yongli& Zhou, Ming-Quan& Wu, Zhongke. 2009. A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation. International Journal of Computer Games Technology،Vol. 2009, no. 2009, pp.1-9.
https://search.emarefa.net/detail/BIM-484836

نمط استشهاد الجمعية الأمريكية للغات الحديثة (MLA)

Hu, Yongli…[et al.]. A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation. International Journal of Computer Games Technology No. 2009 (2009), pp.1-9.
https://search.emarefa.net/detail/BIM-484836

نمط استشهاد الجمعية الطبية الأمريكية (AMA)

Hu, Yongli& Zhou, Ming-Quan& Wu, Zhongke. A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation. International Journal of Computer Games Technology. 2009. Vol. 2009, no. 2009, pp.1-9.
https://search.emarefa.net/detail/BIM-484836

نوع البيانات

مقالات

لغة النص

الإنجليزية

الملاحظات

Includes bibliographical references

رقم السجل

BIM-484836