A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation

Joint Authors

Hu, Yongli
Zhou, Ming-Quan
Wu, Zhongke

Source

International Journal of Computer Games Technology

Issue

Vol. 2009, Issue 2009 (31 Dec. 2009), pp.1-9, 9 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2009-06-16

Country of Publication

Egypt

No. of Pages

9

Main Subjects

Information Technology and Computer Science

Abstract EN

We present a new point matching method to overcome the dense point-to-point alignment of scanned 3D faces.

Instead of using the rigid spatial transformation in the traditional iterative closest point (ICP) algorithm, we adopt the thin plate spline (TPS) transformation to model the deformation of different 3D faces.

Because TPS is a non-rigid transformation with good smooth property, it is suitable for formulating the complex variety of human facial morphology.

A closest point searching algorithm is proposed to keep one-to-one mapping, and to get good efficiency the point matching method is accelerated by a KD-tree method.

Having constructed the dense point-to-point correspondence of 3D faces, we create 3D face morphing and animation by key-frames interpolation and obtain realistic results.

Comparing with ICP algorithm and the optical flow method, the presented point matching method can achieve good matching accuracy and stability.

The experiment results have shown that our method is efficient for dense point objects registration.

American Psychological Association (APA)

Hu, Yongli& Zhou, Ming-Quan& Wu, Zhongke. 2009. A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation. International Journal of Computer Games Technology،Vol. 2009, no. 2009, pp.1-9.
https://search.emarefa.net/detail/BIM-484836

Modern Language Association (MLA)

Hu, Yongli…[et al.]. A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation. International Journal of Computer Games Technology No. 2009 (2009), pp.1-9.
https://search.emarefa.net/detail/BIM-484836

American Medical Association (AMA)

Hu, Yongli& Zhou, Ming-Quan& Wu, Zhongke. A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation. International Journal of Computer Games Technology. 2009. Vol. 2009, no. 2009, pp.1-9.
https://search.emarefa.net/detail/BIM-484836

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-484836