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Measuring Physical Inactivity: Do Current Measures Provide an Accurate View of “Sedentary” Video Game Time?
Joint Authors
Fullerton, Simon
Dal Grande, Eleonora
Berry, Narelle
Taylor, Anne
Source
Issue
Vol. 2014, Issue 2014 (31 Dec. 2014), pp.1-5, 5 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2014-06-04
Country of Publication
Egypt
No. of Pages
5
Main Subjects
Abstract EN
Background.
Measures of screen time are often used to assess sedentary behaviour.
Participation in activity-based video games (exergames) can contribute to estimates of screen time, as current practices of measuring it do not consider the growing evidence that playing exergames can provide light to moderate levels of physical activity.
This study aimed to determine what proportion of time spent playing video games was actually spent playing exergames.
Methods.
Data were collected via a cross-sectional telephone survey in South Australia.
Participants aged 18 years and above (n=2026) were asked about their video game habits, as well as demographic and socioeconomic factors.
In cases where children were in the household, the video game habits of a randomly selected child were also questioned.
Results.
Overall, 31.3% of adults and 79.9% of children spend at least some time playing video games.
Of these, 24.1% of adults and 42.1% of children play exergames, with these types of games accounting for a third of all time that adults spend playing video games and nearly 20% of children’s video game time.
Conclusions.
A substantial proportion of time that would usually be classified as “sedentary” may actually be spent participating in light to moderate physical activity.
American Psychological Association (APA)
Fullerton, Simon& Taylor, Anne& Dal Grande, Eleonora& Berry, Narelle. 2014. Measuring Physical Inactivity: Do Current Measures Provide an Accurate View of “Sedentary” Video Game Time?. Journal of Obesity،Vol. 2014, no. 2014, pp.1-5.
https://search.emarefa.net/detail/BIM-1042335
Modern Language Association (MLA)
Fullerton, Simon…[et al.]. Measuring Physical Inactivity: Do Current Measures Provide an Accurate View of “Sedentary” Video Game Time?. Journal of Obesity No. 2014 (2014), pp.1-5.
https://search.emarefa.net/detail/BIM-1042335
American Medical Association (AMA)
Fullerton, Simon& Taylor, Anne& Dal Grande, Eleonora& Berry, Narelle. Measuring Physical Inactivity: Do Current Measures Provide an Accurate View of “Sedentary” Video Game Time?. Journal of Obesity. 2014. Vol. 2014, no. 2014, pp.1-5.
https://search.emarefa.net/detail/BIM-1042335
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-1042335