Game Factors and Game-Based Learning Design Model
Joint Authors
Source
International Journal of Computer Games Technology
Issue
Vol. 2015, Issue 2015 (31 Dec. 2015), pp.1-11, 11 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2015-08-04
Country of Publication
Egypt
No. of Pages
11
Main Subjects
Information Technology and Computer Science
Abstract EN
How to design useful digital game-based learning is a topic worthy of discussion.
Past research focused on specific game genres design, but it is difficult to use when the target game genre differs from the default genres used in the research.
This study presents macrodesign concepts that elucidates 11 crucial game-design factors, including game goals, game mechanism, game fantasy, game value, interaction, freedom, narrative, sensation, challenges, sociality, and mystery.
We clearly define each factor and analyze the relationships among the 11 factors to construct a game-based learning design model.
Two application examples are analyzed to verify the usability of the model and the performance of these factors.
It can assist educational game designers in developing interesting games.
American Psychological Association (APA)
Shi, Yen-Ru& Shih, Ju-Ling. 2015. Game Factors and Game-Based Learning Design Model. International Journal of Computer Games Technology،Vol. 2015, no. 2015, pp.1-11.
https://search.emarefa.net/detail/BIM-1065412
Modern Language Association (MLA)
Shi, Yen-Ru& Shih, Ju-Ling. Game Factors and Game-Based Learning Design Model. International Journal of Computer Games Technology No. 2015 (2015), pp.1-11.
https://search.emarefa.net/detail/BIM-1065412
American Medical Association (AMA)
Shi, Yen-Ru& Shih, Ju-Ling. Game Factors and Game-Based Learning Design Model. International Journal of Computer Games Technology. 2015. Vol. 2015, no. 2015, pp.1-11.
https://search.emarefa.net/detail/BIM-1065412
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-1065412