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Journal Articles
Visualization of Coalescence of Multiple Small Bubbles with Closed B-Spline Curve
By: Zhang, Fangfang; Katchabaw, Michael J.; Li, Hongjun. International Journal of Computer Games Technology. No. 2020 (2020), pp.1-13, 13 p.
Journal Articles
Method for Selecting an Engagement Index for a Specific Type of Game Using Cognitive Neuroscience
By: Biercewicz, Konrad; Borawski, Mariusz; Katchabaw, Michael J.…[et al.]. International Journal of Computer Games Technology. No. 2020 (2020), pp.1-19, 19 p.
Journal Articles
Business Intelligence Challenges for Independent Game Publishing
By: Backlund, Per; Engström, H.; Cai, Yiyu…[et al.]. International Journal of Computer Games Technology. No. 2020 (2020), pp.1-8, 8 p.
Journal Articles
ALTRIRAS: A Computer Game for Training Children with Autism Spectrum Disorder in the Recognition of Basic Emotions
By: Almeida, Leandro M.; Silva, Diego P. da; Arya, Ali…[et al.]. International Journal of Computer Games Technology. No. 2019 (2019), pp.1-16, 16 p.
Journal Articles
Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR
By: Oberdörfer, Sebastian; Katchabaw, Michael J.; Latoschik, Marc Erich. International Journal of Computer Games Technology. No. 2019 (2019), pp.1-17, 17 p.
Journal Articles
Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU
By: Dong, Yangzi; Arya, Ali; Peng, Chao. International Journal of Computer Games Technology. No. 2019 (2019), pp.1-15, 15 p.
Journal Articles
IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications
By: Kegeleers, Marie; Katchabaw, Michael J.; Bidarra, Rafael…[et al.]. International Journal of Computer Games Technology. No. 2019 (2019), pp.1-9, 9 p.
Journal Articles
A Meta-Analysis of Use of Serious Games in Education over a Decade
By: Zhonggen, Yu; Katchabaw, Michael J.. International Journal of Computer Games Technology. No. 2019 (2019), pp.1-8, 8 p.
Journal Articles
Corrigendum to “Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review”
By: Cavalcanti, Virgínia C.; Santana, Maria I. de; Gama, Alana E. F. Da…[et al.]. International Journal of Computer Games Technology. No. 2019 (2019), pp.1-1, 1 p.
Journal Articles
Hall of Heroes: A Digital Game for Social Skills Training with Young Adolescents
By: DeRosier, Melissa E.; Katchabaw, Michael J.; Thomas, James M.. International Journal of Computer Games Technology. No. 2019 (2019), pp.1-12, 12 p.
Journal Articles
Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer
By: Udjaja, Yogi; Katchabaw, Michael J.. International Journal of Computer Games Technology. No. 2018 (2018), pp.1-12, 12 p.
Journal Articles
Pegasus: A Simulation Tool to Support Design of Progression Games
By: da Silva, Marcelo Arêas R.; Katchabaw, Michael J.; Xexéo, Geraldo Bonorino. International Journal of Computer Games Technology. No. 2018 (2018), pp.1-10, 10 p.
Journal Articles
Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review
By: Cavalcanti, Virgínia C.; Santana, Maria I. de; Arya, Ali…[et al.]. International Journal of Computer Games Technology. No. 2018 (2018), pp.1-18, 18 p.
Journal Articles
Kinect-Based Exergames Tailored to Parkinson Patients
By: Pachoulakis, Ioannis; Papadopoulos, Nikolaos; Katchabaw, Michael J.…[et al.]. International Journal of Computer Games Technology. No. 2018 (2018), pp.1-14, 14 p.
Journal Articles
Using the Revised Bloom Taxonomy to Analyze Psychotherapeutic Games
By: Haring, Priscilla; Warmelink, Harald; Seah, Hock Soon…[et al.]. International Journal of Computer Games Technology. No. 2018 (2018), pp.1-9, 9 p.
Journal Articles
Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users
By: Szykman, Alexandre Greluk; Brandão, André Luiz; Katchabaw, Michael J.…[et al.]. International Journal of Computer Games Technology. No. 2018 (2018), pp.1-19, 19 p.
Journal Articles
An Assessment of Serious Games Technology: Toward an Architecture for Serious Games Design
By: Mestadi, Walid; Touahni, Raja; Sun, Hanqiu…[et al.]. International Journal of Computer Games Technology. No. 2018 (2018), pp.1-16, 16 p.
Journal Articles
Heuristics and Recommendations for the Design of Mobile Serious Games for Older Adults
By: Machado, Mônica da Consolação; Ferreira, Ronan Loschi Rodrigues; Katchabaw, Michael J.…[et al.]. International Journal of Computer Games Technology. No. 2018 (2018), pp.1-15, 15 p.
Journal Articles
Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods
By: Ng, Yiing Y’ng; Khong, Chee Weng; Cai, Yiyu…[et al.]. International Journal of Computer Games Technology. No. 2018 (2018), pp.1-13, 13 p.
Journal Articles
A Method for Fast Leaderboard Calculations in Massive Online Game-Based Environments
By: Moreno Cadavid, Julian; Katchabaw, Michael J.; Vanegas Madrigal, Hernán Darío. International Journal of Computer Games Technology. No. 2018 (2018), pp.1-7, 7 p.
Journal Articles
xTrek: An Influence-Aware Technique for Dijkstra’s and A ⁎ Pathfinders
By: Amador, Gonçalo P.; Seah, Hock Soon; Gomes, Abel. International Journal of Computer Games Technology. No. 2018 (2018), pp.1-19, 19 p.
Journal Articles
Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games
By: Engström, H.; Katchabaw, Michael J.; Backlund, Per…[et al.]. International Journal of Computer Games Technology. No. 2018 (2018), pp.1-14, 14 p.
Journal Articles
The Relationship between Player’s Value Systems and Their In-Game Behavior in a Massively Multiplayer Online Role-Playing Game
By: Wang, Chaoguang; Sun, Hanqiu; Yu, Gino. International Journal of Computer Games Technology. No. 2017 (2017), pp.1-10, 10 p.
Journal Articles
MEnDiGa: A Minimal Engine for Digital Games
By: Boaventura, Filipe M. B.; Katchabaw, Michael J.; Sarinho, Victor T.. International Journal of Computer Games Technology. No. 2017 (2017), pp.1-13, 13 p.
Journal Articles
Ecologically Sound Procedural Generation of Natural Environments
By: Onrust, Benny; Bidarra, Rafael; Katchabaw, Michael J.…[et al.]. International Journal of Computer Games Technology. No. 2017 (2017), pp.1-17, 17 p.
Journal Articles
Little Botany: A Mobile Game Utilizing Data Integration to Enhance Plant Science Education
By: Jamonnak, Suphanut; Cheng, En; Mortara, Michela. International Journal of Computer Games Technology. No. 2017 (2017), pp.1-14, 14 p.
Journal Articles
Visualization of Tomato Growth Based on Dry Matter Flow
By: Li, Hongjun; Zhang, Xiaopeng; Musse, Soraia Raupp…[et al.]. International Journal of Computer Games Technology. No. 2017 (2017), pp.1-12, 12 p.
Journal Articles
The Interplay between Real Money Trade and Narrative Structure in Massively Multiplayer Online Role-Playing Games
By: Park, Byungchul; Katchabaw, Michael J.; Lee, Duk Hee. International Journal of Computer Games Technology. No. 2017 (2017), pp.1-8, 8 p.
Journal Articles
Narrow Artificial Intelligence with Machine Learning for Real-Time Estimation of a Mobile Agent’s Location Using Hidden Markov Models
By: Beaulac, Cédric; Katchabaw, Michael J.; Larribe, Fabrice. International Journal of Computer Games Technology. No. 2017 (2017), pp.1-10, 10 p.
Journal Articles
Dynamic Projection Mapping with a Single IR Camera
By: Hashimoto, Naoki; Koizumi, Ryo; Sun, Hanqiu…[et al.]. International Journal of Computer Games Technology. No. 2017 (2017), pp.1-10, 10 p.
Journal Articles
Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation
By: Zaib Abbasi, Amir; Ting, Ding Hooi; Wong, Kevin Kok Wai…[et al.]. International Journal of Computer Games Technology. No. 2017 (2017), pp.1-10, 10 p.
Journal Articles
Model for Educational Game Using Natural User Interface
By: Shapi’i, Azrulhizam; Mortara, Michela; Ghulam, Sychol. International Journal of Computer Games Technology. No. 2016 (2016), pp.1-7, 7 p.
Journal Articles
Nowcasting Mobile Games Ranking Using Web Search Query Data
By: Sekhavat, Yoones A.; Katchabaw, Michael J.. International Journal of Computer Games Technology. No. 2016 (2016), pp.1-9, 9 p.
Journal Articles
30 : 2: A Game Designed to Promote the Cardiopulmonary Resuscitation Protocol
By: Boada, Imma; Sbert, Mateu; Mortara, Michela…[et al.]. International Journal of Computer Games Technology. No. 2016 (2016), pp.1-14, 14 p.
Journal Articles
RAGE Architecture for Reusable Serious Gaming Technology Components
By: van der Vegt, Wim; Westera, Wim; Nyamsuren, Enkhbold…[et al.]. International Journal of Computer Games Technology. No. 2016 (2016), pp.1-10, 10 p.
Journal Articles
Integrated Solution of a Back Office System for Serious Games Targeted at Physiotherapy
By: Martins, Tiago; Carvalho, Vítor; Soares, Filomena…[et al.]. International Journal of Computer Games Technology. No. 2016 (2016), pp.1-11, 11 p.
Journal Articles
KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks
By: Sekhavat, Yoones A.; Arya, Ali. International Journal of Computer Games Technology. No. 2016 (2016), pp.1-12, 12 p.
Journal Articles
Turn-Based War Chess Model and Its Search Algorithm per Turn
By: Nan, Hai; Fang, Bin; Yang, Weibin…[et al.]. International Journal of Computer Games Technology. No. 2016 (2016), pp.1-14, 14 p.
Journal Articles
A Dynamic Platform for Developing 3D Facial Avatars in a Networked Virtual Environment
By: Zarrad, Anis; Mortara, Michela. International Journal of Computer Games Technology. No. 2016 (2016), pp.1-13, 13 p.
Journal Articles
Visualizing Changes in Strategy Use across Attempts via State Diagrams: A Case Study
By: Kerr, Deirdre; Seron, F. J.. International Journal of Computer Games Technology. No. 2016 (2016), pp.1-9, 9 p.
Journal Articles
How Color Properties Can Be Used to Elicit Emotions in Video Games
By: Geslin, Erik; Jégou, Laurent; Oliveira, Manuel M.…[et al.]. International Journal of Computer Games Technology. No. 2016 (2016), pp.1-9, 9 p.
Journal Articles
Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game
By: Sarhan, Shahenda; Abu ElSoud, Mohamed; Oliveira, Manuel M.…[et al.]. International Journal of Computer Games Technology. No. 2016 (2016), pp.1-14, 14 p.
Journal Articles
Development of a Car Racing Simulator Game Using Artificial Intelligence Techniques
By: Chan, Marvin T.; Chan, Christine W.; Oliveira, Manuel M.…[et al.]. International Journal of Computer Games Technology. No. 2015 (2015), pp.1-6, 6 p.
Journal Articles
Game Factors and Game-Based Learning Design Model
By: Shi, Yen-Ru; Cai, Yiyu; Shih, Ju-Ling. International Journal of Computer Games Technology. No. 2015 (2015), pp.1-11, 11 p.
Journal Articles
Procedural Content Graphs for Urban Modeling
By: Bidarra, Rafael; Sun, Hanqiu; Coelho, António Fernando…[et al.]. International Journal of Computer Games Technology. No. 2015 (2015), pp.1-15, 15 p.
Journal Articles
Schoolcube: Gamification for Learning Management System through Microsoft SharePoint
By: Azmi, Mohd Amir; Pasko, Alexander; Singh, Dalbir. International Journal of Computer Games Technology. No. 2015 (2015), pp.1-5, 5 p.
Journal Articles
Organizational Gameplay: The Player as Designer of Character Organizations
By: Coutinho, Luciano R.; Galvão, Victor M.; Arya, Ali…[et al.]. International Journal of Computer Games Technology. No. 2015 (2015), pp.1-11, 11 p.
Journal Articles
Quality Measures for Improving Technology Trees
By: Heinimäki, Teemu J.; Cai, Yiyu; Elomaa, Tapio. International Journal of Computer Games Technology. No. 2015 (2015), pp.1-10, 10 p.
Journal Articles
A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games
By: Abd Algfoor, Zeyad; Sunar, Mohd Shahrizal; Cai, Yiyu…[et al.]. International Journal of Computer Games Technology. No. 2015 (2015), pp.1-11, 11 p.
Journal Articles
Artificial Intelligence in Video Games: Towards a Unified Framework
By: Safadi, Firas; Fonteneau, Raphael; Pasko, Alexander…[et al.]. International Journal of Computer Games Technology. No. 2015 (2015), pp.1-30, 30 p.
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