Vernacular digital games as English Language learning tools : an exploratory study in the Syrian context

Other Title(s)

الألعاب الإلكترونية الرائجة كأدوات لتعلم اللغة الإنكليزية : دراسة استكشافية في السياق السوري

Author

Duyub, Dimah

Source

Tishreen University Journal for Research and Scientific Studies : Arts and Human Sciences Series

Issue

Vol. 41, Issue 2 (30 Apr. 2019), pp.791-804, 14 p.

Publisher

Tishreen University

Publication Date

2019-04-30

Country of Publication

Syria

No. of Pages

14

Main Subjects

Educational Sciences

Abstract EN

The popularity of Vernacular or Commercial-off-the-Shelf games in Syria is a given.

This research is the first step to harness and utilize the affordances of such games in English language learning.

To this end, an exploratory questionnaire was devised to collect data about the gaming habits of a group of Syrians and to explore whether digital games are positively perceived as instrumental in the development of English language.

It particularly sheds light on the players’ self-reported interactions during and around the game, their progression throughout the game, their opinions about the ideal combination of multimedia elements games should afford.

The research finally invites their suggestions as to how to maximize the efficacy of digital games in English language learning.

In sum, participants particularly stressed the importance of structuring spaces for language use as precondition to progressing in a vernacular game, without compromising the entertainment that characterizes such game genre.

American Psychological Association (APA)

Duyub, Dimah. 2019. Vernacular digital games as English Language learning tools : an exploratory study in the Syrian context. Tishreen University Journal for Research and Scientific Studies : Arts and Human Sciences Series،Vol. 41, no. 2, pp.791-804.
https://search.emarefa.net/detail/BIM-1161462

Modern Language Association (MLA)

Duyub, Dimah. Vernacular digital games as English Language learning tools : an exploratory study in the Syrian context. Tishreen University Journal for Research and Scientific Studies : Arts and Human Sciences Series Vol. 41, no. 2 (2019), pp.791-804.
https://search.emarefa.net/detail/BIM-1161462

American Medical Association (AMA)

Duyub, Dimah. Vernacular digital games as English Language learning tools : an exploratory study in the Syrian context. Tishreen University Journal for Research and Scientific Studies : Arts and Human Sciences Series. 2019. Vol. 41, no. 2, pp.791-804.
https://search.emarefa.net/detail/BIM-1161462

Data Type

Journal Articles

Language

English

Notes

Record ID

BIM-1161462