Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods

Joint Authors

Ng, Yiing Y’ng
Khong, Chee Weng
Nathan, Robert Jeyakumar

Source

International Journal of Computer Games Technology

Issue

Vol. 2018, Issue 2018 (31 Dec. 2018), pp.1-13, 13 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2018-06-04

Country of Publication

Egypt

No. of Pages

13

Main Subjects

Information Technology and Computer Science

Abstract EN

In recent years, researchers and practitioners in the human-computer interaction (HCI) community have placed a lot of focus in developing methods and processes for use in the gaming field.

Affective user-centered design (AUCD) plays an important role in the game industry because it promotes emotional and mental communication, hence improving the interaction modes between users and video games.

This paper looks at the development of a suitable AUCD guideline to determine if the expressed emotion, semantics, and mental concept of a tangible and intangible video gaming interface are well received by its intended users.

Approaching AUCD in video games requires investigating multiple data to obtain a reliable data especially when assessing and interpreting affect and emotion.

They present a challenge due to many ambiguities related to affect definition and measuring affective emotion can be very tedious due to its complexity and unpredictability.

In this paper, we describe the methods and techniques used to assess affective user-centered design in video games.

We also discuss our approaches within the context of existing affective gaming and user-centered design theory and data gathering procedures, including the factors affecting internal and external validity and the data analysis techniques.

American Psychological Association (APA)

Ng, Yiing Y’ng& Khong, Chee Weng& Nathan, Robert Jeyakumar. 2018. Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods. International Journal of Computer Games Technology،Vol. 2018, no. 2018, pp.1-13.
https://search.emarefa.net/detail/BIM-1170282

Modern Language Association (MLA)

Ng, Yiing Y’ng…[et al.]. Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods. International Journal of Computer Games Technology No. 2018 (2018), pp.1-13.
https://search.emarefa.net/detail/BIM-1170282

American Medical Association (AMA)

Ng, Yiing Y’ng& Khong, Chee Weng& Nathan, Robert Jeyakumar. Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods. International Journal of Computer Games Technology. 2018. Vol. 2018, no. 2018, pp.1-13.
https://search.emarefa.net/detail/BIM-1170282

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-1170282