Real-time game design of pac-man using fuzzy logic

Joint Authors

Shaout, Adnan
King, Brady
Reisner, Luke

Source

The International Arab Journal of Information Technology

Issue

Vol. 3, Issue 4 (31 Oct. 2006), pp.315-325, 11 p.

Publisher

Zarqa University

Publication Date

2006-10-31

Country of Publication

Jordan

No. of Pages

11

Main Subjects

Information Technology and Computer Science

Topics

Abstract EN

This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game.

The chosen game is a remake of Pac-Man in which the opponents are BDI-style intelligent agents.

The components of the system and the methods used in fuzzifying the game’s rules and variables are discussed.

In addition, comparisons are drawn between the proposed fuzzy solution and other crisp and fuzzy approaches.

American Psychological Association (APA)

Shaout, Adnan& King, Brady& Reisner, Luke. 2006. Real-time game design of pac-man using fuzzy logic. The International Arab Journal of Information Technology،Vol. 3, no. 4, pp.315-325.
https://search.emarefa.net/detail/BIM-11987

Modern Language Association (MLA)

Shaout, Adnan…[et al.]. Real-time game design of pac-man using fuzzy logic. The International Arab Journal of Information Technology Vol. 3, no. 4 (Oct. 2006), pp.315-325.
https://search.emarefa.net/detail/BIM-11987

American Medical Association (AMA)

Shaout, Adnan& King, Brady& Reisner, Luke. Real-time game design of pac-man using fuzzy logic. The International Arab Journal of Information Technology. 2006. Vol. 3, no. 4, pp.315-325.
https://search.emarefa.net/detail/BIM-11987

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references : p. 324-325

Record ID

BIM-11987