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Real-time game design of pac-man using fuzzy logic
Joint Authors
Shaout, Adnan
King, Brady
Reisner, Luke
Source
The International Arab Journal of Information Technology
Issue
Vol. 3, Issue 4 (31 Oct. 2006), pp.315-325, 11 p.
Publisher
Publication Date
2006-10-31
Country of Publication
Jordan
No. of Pages
11
Main Subjects
Information Technology and Computer Science
Topics
Abstract EN
This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game.
The chosen game is a remake of Pac-Man in which the opponents are BDI-style intelligent agents.
The components of the system and the methods used in fuzzifying the game’s rules and variables are discussed.
In addition, comparisons are drawn between the proposed fuzzy solution and other crisp and fuzzy approaches.
American Psychological Association (APA)
Shaout, Adnan& King, Brady& Reisner, Luke. 2006. Real-time game design of pac-man using fuzzy logic. The International Arab Journal of Information Technology،Vol. 3, no. 4, pp.315-325.
https://search.emarefa.net/detail/BIM-11987
Modern Language Association (MLA)
Shaout, Adnan…[et al.]. Real-time game design of pac-man using fuzzy logic. The International Arab Journal of Information Technology Vol. 3, no. 4 (Oct. 2006), pp.315-325.
https://search.emarefa.net/detail/BIM-11987
American Medical Association (AMA)
Shaout, Adnan& King, Brady& Reisner, Luke. Real-time game design of pac-man using fuzzy logic. The International Arab Journal of Information Technology. 2006. Vol. 3, no. 4, pp.315-325.
https://search.emarefa.net/detail/BIM-11987
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references : p. 324-325
Record ID
BIM-11987