How gaming applications of call influence inputs of English grammar

Other Title(s)

كيف تؤثر تطبيقات ألعاب الكمبيوتر المساعدة في تعليم اللغة على مدخلات قواعد اللغة الإنجليزية

Author

al-Suhaymi, Atif Ubayd Muhsin

Source

Journal of Educitioial and Psychological Sciences

Issue

Vol. 4, Issue 47 (31 Dec. 2020), pp.172-181, 10 p.

Publisher

National Research Center

Publication Date

2020-12-31

Country of Publication

Palestine (Gaza Strip)

No. of Pages

10

Main Subjects

Educational Sciences

Abstract EN

The present study aims to research the influences of games through computer-assisted language learning (CALL) compared to teacher-centered instruction (TCI) on teenagers' achievement in english language education in Saudi Arabia.

two groups of students tested, before and after instruction, so to determine success of the application of pedagogies.

the full sample consisted of 22 teenagers, divided randomly, into two equal groups.

the first group was the control (TDI) group, which used a school textbook.

the second group was the experimental group (CALL), which given a CALL application, based on the game ‘Kahoot.’ two types of tests were conducted, a pre-test and a post-test, at each of two periods for each group.

the pre-test administered before instruction, and the post-test taken after the instructional period.

findings indicate that both groups increased their proficiencies with English object pronouns.

however, performance on the post-test by the experimental (CALL) group significantly exceeded that of the control (TCI) group.

American Psychological Association (APA)

al-Suhaymi, Atif Ubayd Muhsin. 2020. How gaming applications of call influence inputs of English grammar. Journal of Educitioial and Psychological Sciences،Vol. 4, no. 47, pp.172-181.
https://search.emarefa.net/detail/BIM-1278640

Modern Language Association (MLA)

al-Suhaymi, Atif Ubayd Muhsin. How gaming applications of call influence inputs of English grammar. Journal of Educitioial and Psychological Sciences Vol. 4, no. 47 (Dec. 2020), pp.172-181.
https://search.emarefa.net/detail/BIM-1278640

American Medical Association (AMA)

al-Suhaymi, Atif Ubayd Muhsin. How gaming applications of call influence inputs of English grammar. Journal of Educitioial and Psychological Sciences. 2020. Vol. 4, no. 47, pp.172-181.
https://search.emarefa.net/detail/BIM-1278640

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references : p. 180-181

Record ID

BIM-1278640