The use of computer games for teaching and learning cybersecurity in higher education institutions

Joint Authors

Al-Ghamidi, Muhammad Yahya
Yunus, Yunus A.

Source

Journal of Engineering Research

Issue

Vol. 9, Issue 3 A (30 Sep. 2021), pp.143-152, 10 p.

Publisher

Kuwait University Academic Publication Council

Publication Date

2021-09-30

Country of Publication

Kuwait

No. of Pages

10

Main Subjects

Learning Technology

Abstract EN

In higher education, teaching cybersecurity concepts to students such as encryption-based security protocols is a challenging task, but it is fundamental for personal and national security.

One of the reasons for this is related to the inadequate mathematical knowledge of students, which limits their understanding of the cryptographic algorithms underlying the protocols.

Therefore, higher education institutions are seeking out engaging and effective strategies for developing students' skills in this area.

The aim of this research is to explore the use and potential effectiveness of game-based learning to assist in the teaching and learning of cybersecurity concepts in higher education.

It contributes to the literature by raising public interest in cybersecurity and helping learners to understand suitable and safe behaviors online.

It also offers a systematic overview of game-based learning tools that have been used in previous studies to improve students' understanding of cryptographic algorithms.

This research also presents a framework for the effective teaching of cryptography in higher education, relying on animation and gamification.

American Psychological Association (APA)

Al-Ghamidi, Muhammad Yahya& Yunus, Yunus A.. 2021. The use of computer games for teaching and learning cybersecurity in higher education institutions. Journal of Engineering Research،Vol. 9, no. 3 A, pp.143-152.
https://search.emarefa.net/detail/BIM-1494900

Modern Language Association (MLA)

Al-Ghamidi, Muhammad Yahya& Yunus, Yunus A.. The use of computer games for teaching and learning cybersecurity in higher education institutions. Journal of Engineering Research Vol. 9, no. 3 A (Sep. 2021), pp.143-152.
https://search.emarefa.net/detail/BIM-1494900

American Medical Association (AMA)

Al-Ghamidi, Muhammad Yahya& Yunus, Yunus A.. The use of computer games for teaching and learning cybersecurity in higher education institutions. Journal of Engineering Research. 2021. Vol. 9, no. 3 A, pp.143-152.
https://search.emarefa.net/detail/BIM-1494900

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references : p. 150-152

Record ID

BIM-1494900