Tactical Agent Personality
Joint Authors
Source
International Journal of Computer Games Technology
Issue
Vol. 2011, Issue 2011 (31 Dec. 2011), pp.1-16, 16 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2011-05-22
Country of Publication
Egypt
No. of Pages
16
Main Subjects
Information Technology and Computer Science
Abstract EN
This paper proposes a novel agent personality representation model used to provide interagent adaptation in modern games, coined as the Tactical Agent Personality (TAP).
The TAP represents the tactical footprints of a game agent using a weighted network of actions.
Directly using the action probabilities to model an agent's personality, removes the time and effort required by experts to craft the model as well as eliminates the performance dependency on expert knowledge.
The effectiveness, versatility, generality, scalability, and robustness claims of the TAP architecture and its variations are applied and evaluated across a variety of game scenarios, namely, First-person shooters (FPSs), real-time strategy (RTS) games, and role-playing games (RPG), where they are shown to exhibit plausible adaptive behavior.
American Psychological Association (APA)
Tan, Chek Tien& Cheng, Ho-lun. 2011. Tactical Agent Personality. International Journal of Computer Games Technology،Vol. 2011, no. 2011, pp.1-16.
https://search.emarefa.net/detail/BIM-446939
Modern Language Association (MLA)
Tan, Chek Tien& Cheng, Ho-lun. Tactical Agent Personality. International Journal of Computer Games Technology No. 2011 (2011), pp.1-16.
https://search.emarefa.net/detail/BIM-446939
American Medical Association (AMA)
Tan, Chek Tien& Cheng, Ho-lun. Tactical Agent Personality. International Journal of Computer Games Technology. 2011. Vol. 2011, no. 2011, pp.1-16.
https://search.emarefa.net/detail/BIM-446939
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-446939