Immersion in Computer Games : The Role of Spatial Presence and Flow

Joint Authors

Wissmath, Bartholomäus
Weibel, David

Source

International Journal of Computer Games Technology

Issue

Vol. 2011, Issue 2011 (31 Dec. 2011), pp.1-14, 14 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2012-01-05

Country of Publication

Egypt

No. of Pages

14

Main Subjects

Information Technology and Computer Science

Abstract EN

A main reason to play computer games is the pleasure of being immersed in a mediated world.

Spatial presence and flow are considered key concepts to explain such immersive experiences.

However, little attention has been paid to the connection between the two concepts.

Thus, we empirically examined the relationship between presence and flow in the context of a computer role-playing game (N=70), a racing game (N=120), and a jump and run game (N=72).

In all three studies, factor analysis revealed that presence and flow are distinct constructs, which do hardly share common variance.

We conclude that presence refers to the sensation of being there in the mediated world, whereas flow rather refers to the sensation of being involved in the gaming action.

Further analyses showed that flow and presence depend on motivation and immersive tendency.

In addition, flow and presence enhanced performance as well as enjoyment.

American Psychological Association (APA)

Weibel, David& Wissmath, Bartholomäus. 2012. Immersion in Computer Games : The Role of Spatial Presence and Flow. International Journal of Computer Games Technology،Vol. 2011, no. 2011, pp.1-14.
https://search.emarefa.net/detail/BIM-460093

Modern Language Association (MLA)

Weibel, David& Wissmath, Bartholomäus. Immersion in Computer Games : The Role of Spatial Presence and Flow. International Journal of Computer Games Technology No. 2011 (2011), pp.1-14.
https://search.emarefa.net/detail/BIM-460093

American Medical Association (AMA)

Weibel, David& Wissmath, Bartholomäus. Immersion in Computer Games : The Role of Spatial Presence and Flow. International Journal of Computer Games Technology. 2012. Vol. 2011, no. 2011, pp.1-14.
https://search.emarefa.net/detail/BIM-460093

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-460093