Immersion in Computer Games : The Role of Spatial Presence and Flow
Joint Authors
Wissmath, Bartholomäus
Weibel, David
Source
International Journal of Computer Games Technology
Issue
Vol. 2011, Issue 2011 (31 Dec. 2011), pp.1-14, 14 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2012-01-05
Country of Publication
Egypt
No. of Pages
14
Main Subjects
Information Technology and Computer Science
Abstract EN
A main reason to play computer games is the pleasure of being immersed in a mediated world.
Spatial presence and flow are considered key concepts to explain such immersive experiences.
However, little attention has been paid to the connection between the two concepts.
Thus, we empirically examined the relationship between presence and flow in the context of a computer role-playing game (N=70), a racing game (N=120), and a jump and run game (N=72).
In all three studies, factor analysis revealed that presence and flow are distinct constructs, which do hardly share common variance.
We conclude that presence refers to the sensation of being there in the mediated world, whereas flow rather refers to the sensation of being involved in the gaming action.
Further analyses showed that flow and presence depend on motivation and immersive tendency.
In addition, flow and presence enhanced performance as well as enjoyment.
American Psychological Association (APA)
Weibel, David& Wissmath, Bartholomäus. 2012. Immersion in Computer Games : The Role of Spatial Presence and Flow. International Journal of Computer Games Technology،Vol. 2011, no. 2011, pp.1-14.
https://search.emarefa.net/detail/BIM-460093
Modern Language Association (MLA)
Weibel, David& Wissmath, Bartholomäus. Immersion in Computer Games : The Role of Spatial Presence and Flow. International Journal of Computer Games Technology No. 2011 (2011), pp.1-14.
https://search.emarefa.net/detail/BIM-460093
American Medical Association (AMA)
Weibel, David& Wissmath, Bartholomäus. Immersion in Computer Games : The Role of Spatial Presence and Flow. International Journal of Computer Games Technology. 2012. Vol. 2011, no. 2011, pp.1-14.
https://search.emarefa.net/detail/BIM-460093
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-460093