Reconstructing 3D Tree Models Using Motion Capture and Particle Flow
Joint Authors
Source
International Journal of Computer Games Technology
Issue
Vol. 2013, Issue 2013 (31 Dec. 2013), pp.1-11, 11 p.
Publisher
Hindawi Publishing Corporation
Publication Date
2013-11-07
Country of Publication
Egypt
No. of Pages
11
Main Subjects
Information Technology and Computer Science
Abstract EN
Recovering tree shape from motion capture data is a first step toward efficient and accurate animation of trees in wind using motion capture data.
Existing algorithms for generating models of tree branching structures for image synthesis in computer graphics are not adapted to the unique data set provided by motion capture.
We present a method for tree shape reconstruction using particle flow on input data obtained from a passive optical motion capture system.
Initial branch tip positions are estimated from averaged and smoothed motion capture data.
Branch tips, as particles, are also generated within a bounding space defined by a stack of bounding boxes or a convex hull.
The particle flow, starting at branch tips within the bounding volume under forces, creates tree branches.
The forces are composed of gravity, internal force, and external force.
The resulting shapes are realistic and similar to the original tree crown shape.
Several tunable parameters provide control over branch shape and arrangement.
American Psychological Association (APA)
Long, Jie& Jones, Michael D.. 2013. Reconstructing 3D Tree Models Using Motion Capture and Particle Flow. International Journal of Computer Games Technology،Vol. 2013, no. 2013, pp.1-11.
https://search.emarefa.net/detail/BIM-466055
Modern Language Association (MLA)
Long, Jie& Jones, Michael D.. Reconstructing 3D Tree Models Using Motion Capture and Particle Flow. International Journal of Computer Games Technology No. 2013 (2013), pp.1-11.
https://search.emarefa.net/detail/BIM-466055
American Medical Association (AMA)
Long, Jie& Jones, Michael D.. Reconstructing 3D Tree Models Using Motion Capture and Particle Flow. International Journal of Computer Games Technology. 2013. Vol. 2013, no. 2013, pp.1-11.
https://search.emarefa.net/detail/BIM-466055
Data Type
Journal Articles
Language
English
Notes
Includes bibliographical references
Record ID
BIM-466055