Procedural Audio in Computer Games Using Motion Controllers : An Evaluation on the Effect and Perception

Joint Authors

Martínez, Héctor P.
Böttcher, Niels
Serafin, Stefania

Source

International Journal of Computer Games Technology

Issue

Vol. 2013, Issue 2013 (31 Dec. 2013), pp.1-16, 16 p.

Publisher

Hindawi Publishing Corporation

Publication Date

2013-12-23

Country of Publication

Egypt

No. of Pages

16

Main Subjects

Information Technology and Computer Science

Abstract EN

A study has been conducted into whether the use of procedural audio affects players in computer games using motion controllers.

It was investigated whether or not (1) players perceive a difference between detailed and interactive procedural audio and prerecorded audio, (2) the use of procedural audio affects their motor-behavior, and (3) procedural audio affects their perception of control.

Three experimental surveys were devised, two consisting of game sessions and the third consisting of watching videos of gameplay.

A skiing game controlled by a Nintendo Wii balance board and a sword-fighting game controlled by a Wii remote were implemented with two versions of sound, one sample based and the other procedural based.

The procedural models were designed using a perceptual approach and by alternative combinations of well-known synthesis techniques.

The experimental results showed that, when being actively involved in playing or purely observing a video recording of a game, the majority of participants did not notice any difference in sound.

Additionally, it was not possible to show that the use of procedural audio caused any consistent change in the motor behavior.

In the skiing experiment, a portion of players perceived the control of the procedural version as being more sensitive.

American Psychological Association (APA)

Böttcher, Niels& Martínez, Héctor P.& Serafin, Stefania. 2013. Procedural Audio in Computer Games Using Motion Controllers : An Evaluation on the Effect and Perception. International Journal of Computer Games Technology،Vol. 2013, no. 2013, pp.1-16.
https://search.emarefa.net/detail/BIM-466747

Modern Language Association (MLA)

Böttcher, Niels…[et al.]. Procedural Audio in Computer Games Using Motion Controllers : An Evaluation on the Effect and Perception. International Journal of Computer Games Technology No. 2013 (2013), pp.1-16.
https://search.emarefa.net/detail/BIM-466747

American Medical Association (AMA)

Böttcher, Niels& Martínez, Héctor P.& Serafin, Stefania. Procedural Audio in Computer Games Using Motion Controllers : An Evaluation on the Effect and Perception. International Journal of Computer Games Technology. 2013. Vol. 2013, no. 2013, pp.1-16.
https://search.emarefa.net/detail/BIM-466747

Data Type

Journal Articles

Language

English

Notes

Includes bibliographical references

Record ID

BIM-466747